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authorVito Caputo <vcaputo@pengaru.com>2022-12-05 20:24:20 -0800
committerVito Caputo <vcaputo@pengaru.com>2022-12-05 20:24:20 -0800
commitddc29bf8cfbfb2a455b627805174697863046bfd (patch)
treed5190cdf061fb3dc4d10b0381ce08a51f1afd9d3 /src/game.c
parentbbbff43ca835b91682eaeaff61b5968c1f27bb00 (diff)
sfx,game: introduce baby_hatted.wav sound effect
This plays whenever a baby dons a mask as a hat.
Diffstat (limited to 'src/game.c')
-rw-r--r--src/game.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game.c b/src/game.c
index 0868350..eb47937 100644
--- a/src/game.c
+++ b/src/game.c
@@ -387,6 +387,7 @@ static void infect_entity(game_t *game, entity_t *entity, const char *name)
static void hat_baby(game_t *game, baby_t *baby, mask_t *mask)
{
(void) baby_hatted_node_new(&(stage_conf_t){ .stage = baby->entity.node, .replace = 1, .name = "baby-hatted", .active = 1, .alpha = 1.f }, &game->sars->projection_x, &baby->entity.model_x);
+ sfx_play(sfx.baby_hatted);
stage_set_active(mask->entity.node, 0);
}
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