diff options
author | Vito Caputo <vcaputo@pengaru.com> | 2022-12-05 20:21:44 -0800 |
---|---|---|
committer | Vito Caputo <vcaputo@pengaru.com> | 2022-12-05 20:21:44 -0800 |
commit | bbbff43ca835b91682eaeaff61b5968c1f27bb00 (patch) | |
tree | 17972065daf19dccad9aa9a3462f35ad28b6dc66 /src/game.c | |
parent | 645ba66e2dabafd6edda743347ce420174ec4274 (diff) |
sfx,game: introduce adult_maskhit.wav sound effect
This plays whenever the adult gets hit by a virus while masked,
without running out of masks.
Diffstat (limited to 'src/game.c')
-rw-r--r-- | src/game.c | 6 |
1 files changed, 4 insertions, 2 deletions
@@ -658,7 +658,8 @@ static ix2_search_status_t virus_search(void *cb_context, ix2_object_t *ix2_obje if (!--entity->adult.masked) { (void) adult_node_new(&(stage_conf_t){ .stage = search->game->adult->entity.node, .replace = 1, .name = "adult-unmasked", .active = 1, .alpha = 1.f }, &search->game->sars->projection_x, &search->game->adult->entity.model_x); sfx_play(sfx.adult_unmasked); - } + } else + sfx_play(sfx.adult_maskhit); (void) flash_entity(search->game, &entity->any, 4); @@ -855,7 +856,8 @@ static ix2_search_status_t adult_search(void *cb_context, ix2_object_t *ix2_obje if (!--game->adult->masked) { (void) adult_node_new(&(stage_conf_t){ .stage = game->adult->entity.node, .replace = 1, .name = "adult-unmasked", .active = 1, .alpha = 1.f }, &game->sars->projection_x, &game->adult->entity.model_x); sfx_play(sfx.adult_unmasked); - } + } else + sfx_play(sfx.adult_maskhit); (void) flash_entity(game, &game->adult->entity, 4); reset_virus(&entity->virus); |