From ddc29bf8cfbfb2a455b627805174697863046bfd Mon Sep 17 00:00:00 2001 From: Vito Caputo Date: Mon, 5 Dec 2022 20:24:20 -0800 Subject: sfx,game: introduce baby_hatted.wav sound effect This plays whenever a baby dons a mask as a hat. --- src/game.c | 1 + 1 file changed, 1 insertion(+) (limited to 'src/game.c') diff --git a/src/game.c b/src/game.c index 0868350..eb47937 100644 --- a/src/game.c +++ b/src/game.c @@ -387,6 +387,7 @@ static void infect_entity(game_t *game, entity_t *entity, const char *name) static void hat_baby(game_t *game, baby_t *baby, mask_t *mask) { (void) baby_hatted_node_new(&(stage_conf_t){ .stage = baby->entity.node, .replace = 1, .name = "baby-hatted", .active = 1, .alpha = 1.f }, &game->sars->projection_x, &baby->entity.model_x); + sfx_play(sfx.baby_hatted); stage_set_active(mask->entity.node, 0); } -- cgit v1.2.3