Age | Commit message (Collapse) | Author |
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Introduces sad-node.[ch] implementing a simple sad face shader node,
normally inactive but made active when the shader files fail to reload.
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These came from my game boilerplate I bootstrapped pig from.
If pig becomes more interactive with the need for things like
mapping mouse movement and clicks into NDC space these can be
restored.
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This is nothing to write home about, but it provides a little sandbox for
developing shader-generated textures in the spirit of shadertoy or the
demoscene tool bonzomatic.
It's more oriented towards developing shaders for use with libstage in
the small games I've been hacking on.
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