summaryrefslogtreecommitdiff
path: root/src/pig.h
diff options
context:
space:
mode:
authorVito Caputo <vcaputo@pengaru.com>2020-07-31 16:54:31 -0700
committerVito Caputo <vcaputo@pengaru.com>2020-07-31 16:54:31 -0700
commit94de2291e005f1c646fd779e8d32b2820e22e071 (patch)
tree988bb9fde53a73edf948dd14fec07802a2f42406 /src/pig.h
parentcd7e9ebd9675461f59d5f7a9c7c0a9a1a0536d12 (diff)
*: initial implementation of pig
This is nothing to write home about, but it provides a little sandbox for developing shader-generated textures in the spirit of shadertoy or the demoscene tool bonzomatic. It's more oriented towards developing shaders for use with libstage in the small games I've been hacking on.
Diffstat (limited to 'src/pig.h')
-rw-r--r--src/pig.h47
1 files changed, 47 insertions, 0 deletions
diff --git a/src/pig.h b/src/pig.h
new file mode 100644
index 0000000..7042a3f
--- /dev/null
+++ b/src/pig.h
@@ -0,0 +1,47 @@
+/*
+ * Copyright (C) 2020 - Vito Caputo - <vcaputo@pengaru.com>
+ *
+ * This program is free software: you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License version 3 as published
+ * by the Free Software Foundation.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef _PIG_H
+#define _PIG_H
+
+#include <SDL.h>
+
+#include <stage.h>
+
+#include "m4f.h"
+#include "v3f.h"
+
+typedef struct pig_t {
+ SDL_Window *window;
+ SDL_GLContext *gl;
+ stage_t *stage;
+ unsigned window_width, window_height;
+ unsigned windowed:1;
+ m4f_t transform;
+ float seed;
+ v3f_t color;
+} pig_t;
+
+void pig_canvas_size(pig_t *pig, int *res_width, int *res_height);
+void pig_canvas_to_ndc(pig_t *pig, int x, int y, float *res_x, float *res_y);
+void pig_canvas_from_ndc(pig_t *pig, float x, float y, int *res_x, int *res_y);
+void pig_viewport_size(pig_t *pig, int *res_width, int *res_height);
+void pig_viewport_to_ndc(pig_t *pig, int x, int y, float *res_x, float *res_y);
+void pig_viewport_from_ndc(pig_t *pig, float x, float y, int *res_x, int *res_y);
+uint32_t pig_viewport_id(pig_t *pig);
+void pig_toggle_fullscreen(pig_t *pig);
+
+#endif
© All Rights Reserved