diff options
author | Vito Caputo <vcaputo@pengaru.com> | 2020-07-31 16:58:24 -0700 |
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committer | Vito Caputo <vcaputo@pengaru.com> | 2020-07-31 16:58:24 -0700 |
commit | 2b316e7a41ee4d1945b2018a6325d1cfdf71161e (patch) | |
tree | 7660df735d366a4ff53b402111fbc751bedc05c3 /README | |
parent | 94de2291e005f1c646fd779e8d32b2820e22e071 (diff) |
README: mention continuous reloading of shaders
The ability to constantly edit the shaders is kind of the point,
more explicitly mention it.
Diffstat (limited to 'README')
-rw-r--r-- | README | 4 |
1 files changed, 3 insertions, 1 deletions
@@ -10,7 +10,9 @@ paths on argv as such: If the files don't exist or are otherwise unusable, pig will just skip running the shader but continue drawing a checkered bg with -the variables changing as usual. +the variables changing as usual. Shaders get reloaded every .1s, +so you may edit them in your text editor of choice while watching +the output. The set of uniforms pig wires up to the shaders are currently: |