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authorVito Caputo <vcaputo@pengaru.com>2020-07-31 16:58:24 -0700
committerVito Caputo <vcaputo@pengaru.com>2020-07-31 16:58:24 -0700
commit2b316e7a41ee4d1945b2018a6325d1cfdf71161e (patch)
tree7660df735d366a4ff53b402111fbc751bedc05c3
parent94de2291e005f1c646fd779e8d32b2820e22e071 (diff)
README: mention continuous reloading of shaders
The ability to constantly edit the shaders is kind of the point, more explicitly mention it.
-rw-r--r--README4
1 files changed, 3 insertions, 1 deletions
diff --git a/README b/README
index 82bfa68..159d70f 100644
--- a/README
+++ b/README
@@ -10,7 +10,9 @@ paths on argv as such:
If the files don't exist or are otherwise unusable, pig will just
skip running the shader but continue drawing a checkered bg with
-the variables changing as usual.
+the variables changing as usual. Shaders get reloaded every .1s,
+so you may edit them in your text editor of choice while watching
+the output.
The set of uniforms pig wires up to the shaders are currently:
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