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authorVito Caputo <vcaputo@pengaru.com>2022-11-08 16:36:25 -0800
committerVito Caputo <vcaputo@pengaru.com>2022-11-08 16:36:25 -0800
commit4cd5a4842f4892fa2284e438f3f79d779c692be8 (patch)
tree24c8e48590c74bf5a08e5b53ae75c3ca5c0e6ad9 /src/sfx.c
parent595260eacfbd0c88cbd3941606e7715b1c18f08b (diff)
game: introduce toilet paper hoarding mechanic
for now toilet paper is simply picked up by the adult and accumulates as a pointless icon starting at the top left corner, potentially filling the entire screen with enough hoarding; obstructing the player's view of what's going on. There's no points added for hoarding, it's completely pointless and counterproductive.
Diffstat (limited to 'src/sfx.c')
-rw-r--r--src/sfx.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/sfx.c b/src/sfx.c
index e1b045d..9644f84 100644
--- a/src/sfx.c
+++ b/src/sfx.c
@@ -28,6 +28,7 @@ void sfx_init(void)
sfx.baby_rescued = Mix_LoadWAV("assets/baby-rescued.wav");
sfx.adult_infected = Mix_LoadWAV("assets/adult-infected.wav");
sfx.adult_captivated = Mix_LoadWAV("assets/adult-captivated.wav");
+ sfx.adult_mine = Mix_LoadWAV("assets/adult-mine.wav");
}
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