diff options
author | Vito Caputo <vcaputo@pengaru.com> | 2022-11-08 16:36:25 -0800 |
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committer | Vito Caputo <vcaputo@pengaru.com> | 2022-11-08 16:36:25 -0800 |
commit | 4cd5a4842f4892fa2284e438f3f79d779c692be8 (patch) | |
tree | 24c8e48590c74bf5a08e5b53ae75c3ca5c0e6ad9 /src/sfx.c | |
parent | 595260eacfbd0c88cbd3941606e7715b1c18f08b (diff) |
game: introduce toilet paper hoarding mechanic
for now toilet paper is simply picked up by the adult and
accumulates as a pointless icon starting at the top left corner,
potentially filling the entire screen with enough hoarding;
obstructing the player's view of what's going on.
There's no points added for hoarding, it's completely pointless
and counterproductive.
Diffstat (limited to 'src/sfx.c')
-rw-r--r-- | src/sfx.c | 1 |
1 files changed, 1 insertions, 0 deletions
@@ -28,6 +28,7 @@ void sfx_init(void) sfx.baby_rescued = Mix_LoadWAV("assets/baby-rescued.wav"); sfx.adult_infected = Mix_LoadWAV("assets/adult-infected.wav"); sfx.adult_captivated = Mix_LoadWAV("assets/adult-captivated.wav"); + sfx.adult_mine = Mix_LoadWAV("assets/adult-mine.wav"); } |