From 4cd5a4842f4892fa2284e438f3f79d779c692be8 Mon Sep 17 00:00:00 2001 From: Vito Caputo Date: Tue, 8 Nov 2022 16:36:25 -0800 Subject: game: introduce toilet paper hoarding mechanic for now toilet paper is simply picked up by the adult and accumulates as a pointless icon starting at the top left corner, potentially filling the entire screen with enough hoarding; obstructing the player's view of what's going on. There's no points added for hoarding, it's completely pointless and counterproductive. --- src/sfx.c | 1 + 1 file changed, 1 insertion(+) (limited to 'src/sfx.c') diff --git a/src/sfx.c b/src/sfx.c index e1b045d..9644f84 100644 --- a/src/sfx.c +++ b/src/sfx.c @@ -28,6 +28,7 @@ void sfx_init(void) sfx.baby_rescued = Mix_LoadWAV("assets/baby-rescued.wav"); sfx.adult_infected = Mix_LoadWAV("assets/adult-infected.wav"); sfx.adult_captivated = Mix_LoadWAV("assets/adult-captivated.wav"); + sfx.adult_mine = Mix_LoadWAV("assets/adult-mine.wav"); } -- cgit v1.2.3