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authorVito Caputo <vcaputo@pengaru.com>2022-12-07 15:32:42 -0800
committerVito Caputo <vcaputo@pengaru.com>2022-12-07 15:37:27 -0800
commit449572d0bd73b10d9dce52f184279ce196794500 (patch)
treebb233de9b4e73de6f1bc401459439a9702ecc9bb /src/game.c
parent91cf0d32747d1ad348a2572009e0efd74f943ba6 (diff)
game: tweak GAME_TV_SCALE aspect ratio to better match the ans
The original scale used here was just pulled from thin air in the blender weekend rush. The actual ansi doesn't have this aspect ratio making it a bit too stretched wide. This overall makes the tv slightly larger, which may affect the gameplay but hopefully not enough to matter.
Diffstat (limited to 'src/game.c')
-rw-r--r--src/game.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game.c b/src/game.c
index 2f24d94..f2709b8 100644
--- a/src/game.c
+++ b/src/game.c
@@ -82,7 +82,7 @@
#define GAME_MASK_SCALE (v3f_t){ .04f, .04f, .04f }
#define GAME_TEEPEE_SCALE (v3f_t){ .07f, .07f, .07f }
#define GAME_TEEPEE_ICON_SCALE (v3f_t){ .06f, .06f, .06f }
-#define GAME_TV_SCALE (v3f_t){ .15f, .15f, .15f }
+#define GAME_TV_SCALE (v3f_t){ .16216f, .2f, .2f }
#define GAME_VIRUS_SCALE (v3f_t){ .05f, .05f, .05f }
#define GAME_DIGITS_SCALE (v3f_t){ .05f, .05f, .05f }
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