diff options
author | Vito Caputo <vcaputo@pengaru.com> | 2022-12-07 15:32:42 -0800 |
---|---|---|
committer | Vito Caputo <vcaputo@pengaru.com> | 2022-12-07 15:37:27 -0800 |
commit | 449572d0bd73b10d9dce52f184279ce196794500 (patch) | |
tree | bb233de9b4e73de6f1bc401459439a9702ecc9bb /src/game.c | |
parent | 91cf0d32747d1ad348a2572009e0efd74f943ba6 (diff) |
game: tweak GAME_TV_SCALE aspect ratio to better match the ans
The original scale used here was just pulled from thin air in the
blender weekend rush. The actual ansi doesn't have this aspect
ratio making it a bit too stretched wide.
This overall makes the tv slightly larger, which may affect the
gameplay but hopefully not enough to matter.
Diffstat (limited to 'src/game.c')
-rw-r--r-- | src/game.c | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -82,7 +82,7 @@ #define GAME_MASK_SCALE (v3f_t){ .04f, .04f, .04f } #define GAME_TEEPEE_SCALE (v3f_t){ .07f, .07f, .07f } #define GAME_TEEPEE_ICON_SCALE (v3f_t){ .06f, .06f, .06f } -#define GAME_TV_SCALE (v3f_t){ .15f, .15f, .15f } +#define GAME_TV_SCALE (v3f_t){ .16216f, .2f, .2f } #define GAME_VIRUS_SCALE (v3f_t){ .05f, .05f, .05f } #define GAME_DIGITS_SCALE (v3f_t){ .05f, .05f, .05f } |