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-rw-r--r--src/rmd_cache_audio.c2
-rw-r--r--src/rmd_capture_sound.c3
-rw-r--r--src/rmd_encode_sound_buffer.c2
-rw-r--r--src/rmd_timer.c3
4 files changed, 8 insertions, 2 deletions
diff --git a/src/rmd_cache_audio.c b/src/rmd_cache_audio.c
index 8becef4..0ac011f 100644
--- a/src/rmd_cache_audio.c
+++ b/src/rmd_cache_audio.c
@@ -51,7 +51,7 @@ void *rmdCacheSoundBuffer(ProgData *pdata) {
}
#endif
- rmdThreadsSetName("rmdCacheSounds");
+ rmdThreadsSetName("rmdCacheSound");
//We are simply going to throw sound on the disk.
//It's sound is tiny compared to that of image, so
diff --git a/src/rmd_capture_sound.c b/src/rmd_capture_sound.c
index 76ccd4b..0c95afa 100644
--- a/src/rmd_capture_sound.c
+++ b/src/rmd_capture_sound.c
@@ -29,6 +29,7 @@
#include "rmd_jack.h"
#include "rmd_opendev.h"
+#include "rmd_threads.h"
#include "rmd_types.h"
#include <pthread.h>
@@ -46,6 +47,8 @@ void *rmdCaptureSound(ProgData *pdata) {
#ifdef HAVE_LIBASOUND
int frames = pdata->periodsize;
#endif
+ rmdThreadsSetName("rmdCaptureSound");
+
//start capturing only after first frame is taken
nanosleep(&(struct timespec){ .tv_nsec = pdata->frametime * 1000 }, NULL);
diff --git a/src/rmd_encode_sound_buffer.c b/src/rmd_encode_sound_buffer.c
index b3f8781..d35a17c 100644
--- a/src/rmd_encode_sound_buffer.c
+++ b/src/rmd_encode_sound_buffer.c
@@ -46,7 +46,7 @@ void *rmdEncodeSoundBuffer(ProgData *pdata) {
jackbuf = malloc(pdata->sound_framesize * pdata->jdata->buffersize);
#endif
- rmdThreadsSetName("rmdEncodeSounds");
+ rmdThreadsSetName("rmdEncodeSound");
pdata->v_encoding_clean = 0;
while (pdata->running) {
diff --git a/src/rmd_timer.c b/src/rmd_timer.c
index 6c3e483..ff9d068 100644
--- a/src/rmd_timer.c
+++ b/src/rmd_timer.c
@@ -27,6 +27,7 @@
#include "config.h"
#include "rmd_timer.h"
+#include "rmd_threads.h"
#include "rmd_types.h"
#include <pthread.h>
@@ -41,6 +42,8 @@
void *rmdTimer(ProgData *pdata){
struct timespec delay;
+ rmdThreadsSetName("rmdTimer");
+
delay.tv_sec = 1.f / pdata->args.fps;
delay.tv_nsec = 1000000000.f / pdata->args.fps - delay.tv_sec * 1000000000.f;
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