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author | Vito Caputo <vcaputo@pengaru.com> | 2020-11-11 23:44:15 -0800 |
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committer | Vito Caputo <vcaputo@pengaru.com> | 2020-11-12 23:14:05 -0800 |
commit | c265f13978fbd68f295d99b2fe4720fe4866d64c (patch) | |
tree | a08822aa66dd16bb3ef79d7e46706386db02ddcc /src/rmd_flush_to_ogg.c | |
parent | 7281dc6fdc4f345c9c1c7bcda20e3bef3003c140 (diff) |
timer: remove unnecessary timer thread
This removes the timer thread entirely in favor of a coordinated
delay loop directly within rmdGetFrame.
When there's an audio stream to synchronize with, avd is
maintained by the pcm buffer updates, and the fps-derived
frametimes synchronize with the audio that way.
When there's no audio stream (--no-sound), avd is now maintained
synthetically via clock_gettime(CLOCK_MONOTONIC) coordinating
with the clock instead.
There's been some reworking of frame sampling/reusing and cloning
logic, which may need some refinement. But for now the tests
seem to show promise.
The old timer approach just increased the non-determinism by
adding more scheduler latency and influence unnecessarily.
Diffstat (limited to 'src/rmd_flush_to_ogg.c')
0 files changed, 0 insertions, 0 deletions