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authorVito Caputo <vcaputo@pengaru.com>2020-07-13 13:07:29 -0700
committerVito Caputo <vcaputo@pengaru.com>2020-07-14 15:51:33 -0700
commite4028bfe09ea77a99cc74ab03c9c3d69ae57d05e (patch)
tree601b8682629d11fc8165b776377b272222928e09 /src/rmd_capture_sound.c
parent5bf7e838d38debacd4ad624f1f3024b26e83f9eb (diff)
get_frame: don't let avd influence frame sampling
Maybe this made sense at some point in the original code, but the way I have this setup currently get_frame() should strictly capture a frame on every tick of the timer at the desired FPS to the best of its ability. The capture_frameno gets propagated to the encoder whenever a new frame is acquired on that timer. When the encoder consumes it, it should just dupe the frame to fill any gaps between the last encoded frameno and the new one. As-is, this avd value seems to drift permanently negative eventually at which point get_frame() ceases ever waiting on the timer. That's obviously broken, and devolves into a pinned CPU with get_frame() attempting an infinitely high frame rate. Which likely just makes things worse not better by starving the encoder of CPU time. I need to go check out the encoder now to make sure it fills frameno gaps.
Diffstat (limited to 'src/rmd_capture_sound.c')
0 files changed, 0 insertions, 0 deletions
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