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authorVito Caputo <vcaputo@pengaru.com>2020-07-11 16:47:00 -0700
committerVito Caputo <vcaputo@pengaru.com>2020-07-11 16:47:00 -0700
commit3625160acc1715fc380f58ec3c4248485bed2370 (patch)
treedc95a32d81daac298cef69879a639029797fb762 /recordmydesktop/src/rmd_rectinsert.c
parentcfcca8681b88a171fb2cdbb83daa5f22bbedb6b8 (diff)
*: drop {gtk,qt}-recordmydesktop subdirs
This restores the recordmydesktop/ subdir as root from the mirror I cloned by fork from. I have no particular interest in the gtk/qt frontends and it doesn't appear they were part of a single tree in the past. But I will probably preserve backwards compatibility of the cli so they can continue to work with this fork installed.
Diffstat (limited to 'recordmydesktop/src/rmd_rectinsert.c')
-rw-r--r--recordmydesktop/src/rmd_rectinsert.c480
1 files changed, 0 insertions, 480 deletions
diff --git a/recordmydesktop/src/rmd_rectinsert.c b/recordmydesktop/src/rmd_rectinsert.c
deleted file mode 100644
index 2d2fd8c..0000000
--- a/recordmydesktop/src/rmd_rectinsert.c
+++ /dev/null
@@ -1,480 +0,0 @@
-/******************************************************************************
-* recordMyDesktop *
-*******************************************************************************
-* *
-* Copyright (C) 2006,2007,2008 John Varouhakis *
-* *
-* *
-* This program is free software; you can redistribute it and/or modify *
-* it under the terms of the GNU General Public License as published by *
-* the Free Software Foundation; either version 2 of the License, or *
-* (at your option) any later version. *
-* *
-* This program is distributed in the hope that it will be useful, *
-* but WITHOUT ANY WARRANTY; without even the implied warranty of *
-* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
-* GNU General Public License for more details. *
-* *
-* You should have received a copy of the GNU General Public License *
-* along with this program; if not, write to the Free Software *
-* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA *
-* *
-* *
-* *
-* For further information contact me at johnvarouhakis@gmail.com *
-******************************************************************************/
-
-#include "config.h"
-#include "rmd_rectinsert.h"
-
-#include "rmd_types.h"
-
-#include <stdlib.h>
-
-
-/**
-* Collide two rectangles and dictate most sane action for insertion,
-* as well as provide the updated rectangle(s)
-* \param xrect1 resident rectangle
-*
-* \param xrect2 New rectangle
-*
-* \param xrect_return Pointer to rectangles to be inserted
-*
-* \param nrects number of entries in xrect_return
-*
-* \retval 0 No collision
-*
-* \retval 1 xrect1 is covered by xrect2
-*
-* \retval 2 xrect2 is covered by xrect1
-*
-* \retval -1 xrect1 was broken (new is picked up in xrect_return)
-*
-* \retval -2 xrect2 was broken (new is picked up in xrect_return)
-*
-* \retval -10 Grouping the two rects is possible
-*
-*/
-static int rmdCollideRects( const XRectangle *xrect1,
- const XRectangle *xrect2,
- XRectangle xrect_return[],
- int *nrects) {
- if ((xrect1->x>=xrect2->x)&&
- (xrect1->x+xrect1->width<=xrect2->x+xrect2->width)&&
- (xrect1->y>=xrect2->y)&&
- (xrect1->y+xrect1->height<=xrect2->y+xrect2->height)) {
- //1 fits in 2
- *nrects=0;
- return 1;
- } else if ((xrect2->x>=xrect1->x)&&
- (xrect2->x+xrect2->width<=xrect1->x+xrect1->width)&&
- (xrect2->y>=xrect1->y)&&
- (xrect2->y+xrect2->height<=xrect1->y+xrect1->height)) {
- //2 fits in 1
- *nrects=0;
- return 2;
- } else if ((xrect1->x+xrect1->width<xrect2->x)||
- (xrect2->x+xrect2->width<xrect1->x)||
- (xrect1->y+xrect1->height<xrect2->y)||
- (xrect2->y+xrect2->height<xrect1->y)) {
- //no collision
- *nrects=0;
- return 0;
- } else {
-//overlapping points are considered enclosed
-//this happens because libxdamage may generate many events for one change
-//and some of them may be in the the exact same region
-//so identical rects would be considered not colliding
-//in order though to avoid endless recursion on the rmdRectInsert
-//function should always start at the next element(which is logical since
-//if any rect makes it to a points none of it's part collides with previous
-//nodes on the list, too)
- int x1[2]={xrect1->x,xrect1->x+xrect1->width};
- int y1[2]={xrect1->y,xrect1->y+xrect1->height};
- int x2[2]={xrect2->x,xrect2->x+xrect2->width};
- int y2[2]={xrect2->y,xrect2->y+xrect2->height};
- int enclosed[2][4],tot1,tot2;
- enclosed[0][0]=(((x1[0]>=x2[0])&&(x1[0]<=x2[1])&&
- (y1[0]>=y2[0])&&(y1[0]<=y2[1]))?1:0);
- enclosed[0][1]=(((x1[1]>=x2[0])&&(x1[1]<=x2[1])&&
- (y1[0]>=y2[0])&&(y1[0]<=y2[1]))?1:0);
- enclosed[0][2]=(((x1[0]>=x2[0])&&(x1[0]<=x2[1])&&
- (y1[1]>=y2[0])&&(y1[1]<=y2[1]))?1:0);
- enclosed[0][3]=(((x1[1]>=x2[0])&&(x1[1]<=x2[1])&&
- (y1[1]>=y2[0])&&(y1[1]<=y2[1]))?1:0);
- enclosed[1][0]=(((x2[0]>=x1[0])&&(x2[0]<=x1[1])&&
- (y2[0]>=y1[0])&&(y2[0]<=y1[1]))?1:0);
- enclosed[1][1]=(((x2[1]>=x1[0])&&(x2[1]<=x1[1])&&
- (y2[0]>=y1[0])&&(y2[0]<=y1[1]))?1:0);
- enclosed[1][2]=(((x2[0]>=x1[0])&&(x2[0]<=x1[1])&&
- (y2[1]>=y1[0])&&(y2[1]<=y1[1]))?1:0);
- enclosed[1][3]=(((x2[1]>=x1[0])&&(x2[1]<=x1[1])&&
- (y2[1]>=y1[0])&&(y2[1]<=y1[1]))?1:0);
- tot1=enclosed[0][0]+enclosed[0][1]+enclosed[0][2]+enclosed[0][3];
- tot2=enclosed[1][0]+enclosed[1][1]+enclosed[1][2]+enclosed[1][3];
- if ((tot1==2)&&(tot2==2)) {//same width or height, which is the best case
- //group
- if ((enclosed[1][0]&&enclosed[1][1])&&
- (xrect1->width==xrect2->width)) {
- *nrects=1;
- xrect_return[0].x = xrect1->x;
- xrect_return[0].y = xrect1->y;
- xrect_return[0].width = xrect1->width;
- xrect_return[0].height = xrect2->height + xrect2->y - xrect1->y;
- return -10;
- } else if ((enclosed[1][0]&&enclosed[1][2])&&
- (xrect1->height==xrect2->height)) {
- *nrects=1;
- xrect_return[0].x = xrect1->x;
- xrect_return[0].y = xrect1->y;
- xrect_return[0].width = xrect2->width + xrect2->x - xrect1->x;
- xrect_return[0].height = xrect1->height;
- return -10;
- } else if ((enclosed[1][3]&&enclosed[1][1])&&
- (xrect1->height==xrect2->height)) {
- *nrects=1;
- xrect_return[0].x = xrect2->x;
- xrect_return[0].y = xrect2->y;
- xrect_return[0].width = xrect1->width + xrect1->x - xrect2->x;
- xrect_return[0].height = xrect2->height;
- return -10;
- } else if ((enclosed[1][3]&&enclosed[1][2])&&
- (xrect1->width==xrect2->width)) {
- *nrects=1;
- xrect_return[0].x = xrect2->x;
- xrect_return[0].y = xrect2->y;
- xrect_return[0].width = xrect2->width;
- xrect_return[0].height = xrect1->height + xrect1->y - xrect2->y;
- return -10;
- }
- //if control reaches here therewasn't a group and we go on
- }
-
- if (tot2==2) {
- //break rect2
- xrect_return[0].x = xrect2->x;
- xrect_return[0].y = xrect2->y;
- xrect_return[0].width = xrect2->width;
- xrect_return[0].height = xrect2->height;
- *nrects=1;
- if (enclosed[1][0]&&enclosed[1][1]) {
- xrect_return[0].y = y1[1];
- xrect_return[0].height -= y1[1] - y2[0];
- } else if (enclosed[1][0]&&enclosed[1][2]) {
- xrect_return[0].x = x1[1];
- xrect_return[0].width -= x1[1] - x2[0];
- } else if (enclosed[1][3]&&enclosed[1][1])
- xrect_return[0].width -= x2[1] - x1[0];
- else if (enclosed[1][3]&&enclosed[1][2])
- xrect_return[0].height -= y2[1] - y1[0];
- return -2;
- } else if (tot1==2) {
- //if the first one breaks(which is already inserted)
- //then we reenter the part that was left and the one
- //that was to be inserted
- xrect_return[1].x = xrect2->x;
- xrect_return[1].y = xrect2->y;
- xrect_return[1].width = xrect2->width;
- xrect_return[1].height = xrect2->height;
- xrect_return[0].x = xrect1->x;
- xrect_return[0].y = xrect1->y;
- xrect_return[0].width = xrect1->width;
- xrect_return[0].height = xrect1->height;
- *nrects=1;
- if (enclosed[0][0]&&enclosed[0][1]) {
- xrect_return[0].y = y2[1];
- xrect_return[0].height -= y2[1] - y1[0];
- } else if (enclosed[0][0]&&enclosed[0][2]) {
- xrect_return[0].x = x2[1];
- xrect_return[0].width -= x2[1] - x1[0];
- } else if (enclosed[0][3]&&enclosed[0][1])
- xrect_return[0].width -= x1[1] - x2[0];
- else if (enclosed[0][3]&&enclosed[0][2])
- xrect_return[0].height -= y1[1] - y2[0];
- return -1;
-
- } else if (tot2==1) { //in which case there is also tot1==1
- //but we rather not break that
- //break rect2 in two
- *nrects=2;
- if (enclosed[1][0]) {
-//first
- xrect_return[0].x = x1[1];
- xrect_return[0].y = y2[0];
- xrect_return[0].width = xrect2->width - x1[1] + x2[0];
- xrect_return[0].height = xrect2->height;
-//second
- xrect_return[1].x = x2[0];
- xrect_return[1].y = y1[1];
- xrect_return[1].width = x1[1] - x2[0];
- xrect_return[1].height = xrect2->height - y1[1] + y2[0];
- } else if (enclosed[1][1]) {
-//first
- xrect_return[0].x = x2[0];
- xrect_return[0].y = y2[0];
- xrect_return[0].width = xrect2->width - x2[1] + x1[0];
- xrect_return[0].height = xrect2->height;
-//second
- xrect_return[1].x = x1[0];
- xrect_return[1].y = y1[1];
- xrect_return[1].width = x2[1] - x1[0];
- xrect_return[1].height = xrect2->height - y1[1] + y2[0];
- } else if (enclosed[1][2]) {
-//first(same as [1][0])
- xrect_return[0].x = x1[1];
- xrect_return[0].y = y2[0];
- xrect_return[0].width = xrect2->width - x1[1] + x2[0];
- xrect_return[0].height = xrect2->height;
-//second
- xrect_return[1].x = x2[0];
- xrect_return[1].y = y2[0];
- xrect_return[1].width = x1[1] - x2[0];
- xrect_return[1].height = xrect2->height - y2[1] + y1[0];
- } else if (enclosed[1][3]) {
-//first(same as [1][1])
- xrect_return[0].x = x2[0];
- xrect_return[0].y = y2[0];
- xrect_return[0].width = xrect2->width - x2[1] + x1[0];
- xrect_return[0].height = xrect2->height;
-//second
- xrect_return[1].x = x1[0];
- xrect_return[1].y = y2[0];
- xrect_return[1].width = x2[1] - x1[0];
- xrect_return[1].height = xrect2->height - y2[1] + y1[0];
- }
- return -2;
- } else {//polygons collide but no point of one is in the other
- //so we just keep the two parts of rect2 that are outside rect1
-
- //break rect2 in two
- //two cases:
- //rect2 crossing vertically rect1
- //and rect2 crossing horizontally rect1
- //The proper one can be found by simply checking x,y positions
- *nrects=2;
- if (xrect2->y<xrect1->y) {
- //common
- xrect_return[0].x = xrect_return[1].x = x2[0];
- xrect_return[0].width = xrect_return[1].width = xrect2->width;
-
- xrect_return[0].y = y2[0];
- xrect_return[0].height = xrect2->height - y2[1] + y1[0];
- xrect_return[1].y = y1[1];
- xrect_return[1].height = y2[1] - y1[1];
- } else {
- //common
- xrect_return[0].y = xrect_return[1].y = y2[0];
- xrect_return[0].height = xrect_return[1].height = xrect2->height;
-
- xrect_return[0].x = x2[0];
- xrect_return[0].width = xrect2->width - x2[1] + x1[0];
- xrect_return[1].x = x1[1];
- xrect_return[1].width = x2[1] - x1[1];
- }
- return -2;
- }
- }
-}
-
-int rmdRectInsert(RectArea **root, const XRectangle *xrect) {
-
- int total_insertions = 0;
- RectArea *temp = NULL, *newnode = (RectArea *)malloc(sizeof(RectArea));
-
- newnode->rect.x = xrect->x;
- newnode->rect.y = xrect->y;
- newnode->rect.width = xrect->width;
- newnode->rect.height = xrect->height;
- newnode->prev = newnode->next = NULL;
-
- if (*root == NULL) {
- *root = newnode;
- total_insertions = 1;
- } else {
- XRectangle xrect_return[2];
- int nrects = 0, insert_ok = 1, i = 0;
-
- temp = *root;
-
- while (insert_ok) { //if something is broken list does not procceed
- //(except on -1 collres case)
-
- int collres = rmdCollideRects(&temp->rect, xrect, &xrect_return[0], &nrects);
- if ((!collres))
- insert_ok = 1;
- else {
- insert_ok=0;
- switch (collres) {
- case 1://remove current node,reinsert new one
- total_insertions--;
- if (temp->prev!=NULL) {//no root
- if (temp->next!=NULL) {//
- RectArea *temp1=temp->next;
- temp->prev->next=temp->next;
- temp->next->prev=temp->prev;
- free(temp);
- if ((xrect->width>0)&&(xrect->height>0))
- total_insertions+=rmdRectInsert(&temp1,xrect);
- } else {
- temp->prev->next=newnode;
- newnode->prev=temp->prev;
- total_insertions++;
- free(temp);
- }
- } else {//root
- if ((*root)->next!=NULL) {
- (*root)=(*root)->next;
- (*root)->prev=NULL;
- if ((xrect->width>0)&&(xrect->height>0))
- total_insertions+=rmdRectInsert(root,xrect);
- } else if ((xrect->width>0)&&(xrect->height>0)) {
- *root=newnode;
- total_insertions++;
- } else {
- *root=NULL;
- total_insertions++;
- }
- free(temp);
- }
- break;
- case 2://done,area is already covered
- free(newnode);
- break;
- case -1://current node is broken and reinserted
- //(in same pos)
- //newnode is also reinserted
- if (xrect_return[0].width > 0 &&
- xrect_return[0].height > 0) {
- temp->rect.x = xrect_return[0].x;
- temp->rect.y = xrect_return[0].y;
- temp->rect.width = xrect_return[0].width;
- temp->rect.height = xrect_return[0].height;
- if (temp->next==NULL) {
- temp->next=newnode;
- newnode->prev=temp;
- total_insertions++;
- } else {
- insert_ok=1;
- }
- } else {//it might happen that the old and now broken node
- //is of zero width or height
- //(so it isn't reinserted)
- if ((temp->prev==NULL)&&(temp->next!=NULL)) {
- *root=(*root)->next;
- (*root)->prev=NULL;
- } else if ((temp->next==NULL)&&(temp->prev!=NULL)) {
- temp->prev->next=newnode;
- newnode->prev=temp->prev;
- } else if ((temp->next==NULL)&&(temp->prev==NULL))
- (*root)=newnode; else {
- total_insertions--;
- temp->next->prev=temp->prev;
- temp->prev->next=temp->next;
- total_insertions+=rmdRectInsert(&temp->next, xrect);
- }
- free(temp);
- }
- break;
- case -2://new is broken and reinserted
- if (temp->next==NULL) {
- total_insertions+=nrects;
- newnode->rect.x = xrect_return[0].x;
- newnode->rect.y = xrect_return[0].y;
- newnode->rect.width = xrect_return[0].width;
- newnode->rect.height = xrect_return[0].height;
- temp->next=newnode;
- newnode->prev=temp;
- if (nrects>1) {
- RectArea *newnode1=
- (RectArea *)malloc(sizeof(RectArea));
-
- newnode1->rect.x = xrect_return[1].x;
- newnode1->rect.y = xrect_return[1].y;
- newnode1->rect.width = xrect_return[1].width;
- newnode1->rect.height = xrect_return[1].height;
- newnode->next=newnode1;
- newnode1->prev=newnode;
- newnode1->next=NULL;
- }
- } else {
- for(i=0;i<nrects;i++) {
- if (xrect_return[i].width > 0 &&
- xrect_return[i].height > 0)
- total_insertions+=
- rmdRectInsert(&temp->next, &xrect_return[i]);
- }
- }
- break;
- case -10://grouped
- if (temp->prev==NULL) {
- if (temp->next==NULL) {//empty list
- newnode->rect.x = xrect_return[0].x;
- newnode->rect.y = xrect_return[0].y;
- newnode->rect.width = xrect_return[0].width;
- newnode->rect.height = xrect_return[0].height;
-
- *root=newnode;
- free(temp);
- } else {
- total_insertions--;
- *root=temp->next;
- (*root)->prev=NULL;
- free(temp);
- if (xrect_return[0].width > 0 &&
- xrect_return[0].height > 0)
- total_insertions+=
- rmdRectInsert(root, &xrect_return[0]);
- }
- } else if (temp->next==NULL) {//last, enter anyway
- newnode->rect.x = xrect_return[0].x;
- newnode->rect.y = xrect_return[0].y;
- newnode->rect.width = xrect_return[0].width;
- newnode->rect.height = xrect_return[0].height;
- temp->prev->next=newnode;
- newnode->prev=temp->prev;
- free(temp);
- } else {//remove node and reinsert, starting where we were
- total_insertions--;
- RectArea *temp1=temp->next;
- temp->prev->next=temp->next;
- temp->next->prev=temp->prev;
- free(temp);
- if (xrect_return[0].width > 0 &&
- xrect_return[0].height > 0)
- total_insertions+=
- rmdRectInsert(&temp1, &xrect_return[0]);
- }
- break;
- }
- }
- if (insert_ok) {
- if (temp->next==NULL) {
- temp->next=newnode;
- newnode->prev=temp;
- total_insertions++;
- break;
- } else {
- temp=temp->next;
- }
- } else {
- break;
- }
- };
- }
- return total_insertions;
-}
-
-void rmdClearList(RectArea **root) {
-
- RectArea *temp;
- temp=*root;
- if (temp!=NULL) {
- while (temp->next!=NULL) {
- temp=temp->next;
- free(temp->prev);
- }
- free(temp);
- *root=NULL;
- }
-}
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