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authorVito Caputo <vcaputo@pengaru.com>2023-11-28 14:41:21 -0800
committerVito Caputo <vcaputo@pengaru.com>2023-11-28 14:41:21 -0800
commit4a2ad2598c712cb82e4dee2c7e7b30de05530e36 (patch)
tree9f14d19f435c4d2300b65a0730b19d3de923bdcc /rMD-exp/NEWS
parent5d86941b4ddc8cdde600edeb1e67b2cd85480975 (diff)
*: bump to 0.6.0HEADmaster
* --use-jack arg parsing fixup; now just specify multiple times for multiple JACK sources * myriad random JACK support fixupes * fix cache stats accounting and reporting * introduced new --need-shortcuts flag; exits with error code when shortcuts can't be installed, instead of just ignoring the failure. (reason for 0.5->0.6 bump) * fix bug in damage event clipping * fix bug resulting in potentially missed dirty events; Moved YUV dirty blocks clearing from the frame getting thread to the frame caching thread, so they're only cleared upon actually getting written out to the cache. Previously, especially on high FPS recordings, there was a real potential for YUV dirty blocks getting cleared before the caching thread got around to actually writing those dirtied blocks out based on what was marked dirty.
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