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authorVito Caputo <vcaputo@pengaru.com>2020-07-12 10:56:36 -0700
committerVito Caputo <vcaputo@pengaru.com>2020-07-12 10:56:36 -0700
commit99bc91a3c939e07f2d754a67dce60a55d509b3c1 (patch)
tree68b8457a3906e4a1e28b325746799afbca9619f7
parent95e8bdaa25c9bf840c41995aac3fb141468a72b3 (diff)
get_frame: insert brief sleep when paused
rmdGetFrame() can't just block on pause_cond because it services the event loop, which may be the very thing responsible for unpausing when not triggered by an external signal. The existing code handles this correctly but it spins on polling the paused flag and running the event loop when paused. This commit just adds a short delay to that cycle so the rmdGetFrame thread doesn't pointlessly burn CPU while paused.
-rw-r--r--src/rmd_get_frame.c11
1 files changed, 10 insertions, 1 deletions
diff --git a/src/rmd_get_frame.c b/src/rmd_get_frame.c
index 8d8b8d8..3f5c084 100644
--- a/src/rmd_get_frame.c
+++ b/src/rmd_get_frame.c
@@ -45,6 +45,7 @@
#include <sys/shm.h>
#include <errno.h>
#include <stdlib.h>
+#include <time.h>
/* clip_event_area dejavu */
@@ -345,8 +346,16 @@ void *rmdGetFrame(ProgData *pdata) {
//events (if not full_shots)
rmdEventLoop(pdata);
- if (pdata->paused)
+ if (pdata->paused) {
+ /* This is a bit janky, but there's need to service the event loop
+ * when paused, so instead of blocking on pause_cond, a short sleep
+ * is performed.
+ * Since the timer keeps running currently when paused, the above
+ * cond_wait() will never prevent us from reaching here.
+ */
+ nanosleep(&(struct timespec){ .tv_nsec = 50000000 }, NULL);
continue;
+ }
//switch back and front buffers (full_shots only)
if (d_buff)
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