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2020-10-20pig: increase shader reload interval from .1 to 1sVito Caputo
.1s affected frame rate too much mid-cycle
2020-09-09README: add some missing uniform rangesVito Caputo
minor updates for completeness
2020-07-31README: mention continuous reloading of shadersVito Caputo
The ability to constantly edit the shaders is kind of the point, more explicitly mention it.
2020-07-31*: initial implementation of pigVito Caputo
This is nothing to write home about, but it provides a little sandbox for developing shader-generated textures in the spirit of shadertoy or the demoscene tool bonzomatic. It's more oriented towards developing shaders for use with libstage in the small games I've been hacking on.
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