| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2020-10-20 | pig: increase shader reload interval from .1 to 1s | Vito Caputo | |
| .1s affected frame rate too much mid-cycle | |||
| 2020-09-09 | README: add some missing uniform ranges | Vito Caputo | |
| minor updates for completeness | |||
| 2020-07-31 | README: mention continuous reloading of shaders | Vito Caputo | |
| The ability to constantly edit the shaders is kind of the point, more explicitly mention it. | |||
| 2020-07-31 | *: initial implementation of pig | Vito Caputo | |
| This is nothing to write home about, but it provides a little sandbox for developing shader-generated textures in the spirit of shadertoy or the demoscene tool bonzomatic. It's more oriented towards developing shaders for use with libstage in the small games I've been hacking on. | |||
