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pig is a small GLSL viewer for shader development purposes
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Author
2021-09-26
pig: implement rudimentary GNU Rocket integration
HEAD
master
Vito Caputo
2021-09-26
librocket: pull in GNU rocket submodule
Vito Caputo
2021-09-26
macros: unconditional variants of {warn,fatal}_if()
Vito Caputo
2021-09-26
shader: introduce shader_active_uniforms()
Vito Caputo
2021-09-26
pig: drop unnecessary pig.h, make pig_t private
Vito Caputo
2021-05-27
pig: reset t1 immediately on timer expiry
Vito Caputo
2021-05-27
libplay: bump submodule revision
Vito Caputo
2021-05-26
shader: refresh locations on shader reloads
Vito Caputo
2020-10-20
bootstrap: specify directories explicitly
Vito Caputo
2020-10-20
pig: show sad face on shader errors
Vito Caputo
2020-10-20
pig: increase shader reload interval from .1 to 1s
Vito Caputo
2020-09-22
checker-node: update vestigial comment
Vito Caputo
2020-09-22
pig: remove vestigial helpers
Vito Caputo
2020-09-22
cache-node: drop cache{,-node}.[ch]
Vito Caputo
2020-09-09
README: add some missing uniform ranges
Vito Caputo
2020-09-09
build: configure libplay w/--with-audio=no
Vito Caputo
2020-09-09
build: add AX_SUBDIRS_CONFIGURE() macro
Vito Caputo
2020-09-09
libplay: bump submodule revision
Vito Caputo
2020-07-31
README: mention continuous reloading of shaders
Vito Caputo
2020-07-31
*: initial implementation of pig
Vito Caputo
2020-07-31
libplay: add libplay submodule
Vito Caputo
2020-06-09
libstage: add libstage submodule
Vito Caputo
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