diff options
author | Vito Caputo <vcaputo@pengaru.com> | 2020-07-31 16:54:31 -0700 |
---|---|---|
committer | Vito Caputo <vcaputo@pengaru.com> | 2020-07-31 16:54:31 -0700 |
commit | 94de2291e005f1c646fd779e8d32b2820e22e071 (patch) | |
tree | 988bb9fde53a73edf948dd14fec07802a2f42406 /sample.vs | |
parent | cd7e9ebd9675461f59d5f7a9c7c0a9a1a0536d12 (diff) |
*: initial implementation of pig
This is nothing to write home about, but it provides a little sandbox for
developing shader-generated textures in the spirit of shadertoy or the
demoscene tool bonzomatic.
It's more oriented towards developing shaders for use with libstage in
the small games I've been hacking on.
Diffstat (limited to 'sample.vs')
-rw-r--r-- | sample.vs | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/sample.vs b/sample.vs new file mode 100644 index 0000000..d64c564 --- /dev/null +++ b/sample.vs @@ -0,0 +1,12 @@ +#version 120 + +uniform mat4 model_x; + +attribute vec3 i_vertex; +attribute vec2 i_texcoord; + +void main() +{ + gl_TexCoord[0].xy = i_texcoord; + gl_Position = model_x * vec4(i_vertex, 1.f); +} |