From 94de2291e005f1c646fd779e8d32b2820e22e071 Mon Sep 17 00:00:00 2001 From: Vito Caputo Date: Fri, 31 Jul 2020 16:54:31 -0700 Subject: *: initial implementation of pig This is nothing to write home about, but it provides a little sandbox for developing shader-generated textures in the spirit of shadertoy or the demoscene tool bonzomatic. It's more oriented towards developing shaders for use with libstage in the small games I've been hacking on. --- sample.vs | 12 ++++++++++++ 1 file changed, 12 insertions(+) create mode 100644 sample.vs (limited to 'sample.vs') diff --git a/sample.vs b/sample.vs new file mode 100644 index 0000000..d64c564 --- /dev/null +++ b/sample.vs @@ -0,0 +1,12 @@ +#version 120 + +uniform mat4 model_x; + +attribute vec3 i_vertex; +attribute vec2 i_texcoord; + +void main() +{ + gl_TexCoord[0].xy = i_texcoord; + gl_Position = model_x * vec4(i_vertex, 1.f); +} -- cgit v1.2.3