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authorVito Caputo <vcaputo@pengaru.com>2019-05-07 17:41:51 -0700
committerVito Caputo <vcaputo@pengaru.com>2019-05-07 17:41:51 -0700
commite46a14e914fe8eaa7087154cf32cb9c86c0aa023 (patch)
tree0a0f4c54946eed4fb694642f650f1e104a7865c6
parent53959d40924628f1ebae3e7d524318eb212de4bf (diff)
libstage: use dll.h for linked lists, rm list.h
-rw-r--r--src/Makefile.am3
-rw-r--r--src/list.h252
-rw-r--r--src/stage.c27
3 files changed, 16 insertions, 266 deletions
diff --git a/src/Makefile.am b/src/Makefile.am
index a57bc54..de38d5f 100644
--- a/src/Makefile.am
+++ b/src/Makefile.am
@@ -1,2 +1,3 @@
noinst_LIBRARIES = libstage.a
-libstage_a_SOURCES = list.h stage.c stage.h
+libstage_a_SOURCES = ../include/dll_h/dll.h stage.c stage.h
+libstage_a_CPPFLAGS = -I@top_srcdir@/include
diff --git a/src/list.h b/src/list.h
deleted file mode 100644
index 48bca36..0000000
--- a/src/list.h
+++ /dev/null
@@ -1,252 +0,0 @@
-#ifndef __LIST_H
-#define __LIST_H
-
-/* linux kernel linked list interface */
-
-/*
- * Simple doubly linked list implementation.
- *
- * Some of the internal functions ("__xxx") are useful when
- * manipulating whole lists rather than single entries, as
- * sometimes we already know the next/prev entries and we can
- * generate better code by using them directly rather than
- * using the generic single-entry routines.
- */
-
-typedef struct list_head {
- struct list_head *next, *prev;
-} list_head_t;
-
-#define LIST_HEAD_INIT(name) { &(name), &(name) }
-
-#define LIST_HEAD(name) \
- struct list_head name = LIST_HEAD_INIT(name)
-
-#define INIT_LIST_HEAD(ptr) do { \
- (ptr)->next = (ptr); (ptr)->prev = (ptr); \
-} while (0)
-
-/*
- * Insert a new entry between two known consecutive entries.
- *
- * This is only for internal list manipulation where we know
- * the prev/next entries already!
- */
-static inline void __list_add(struct list_head *new,
- struct list_head *prev,
- struct list_head *next)
-{
- next->prev = new;
- new->next = next;
- new->prev = prev;
- prev->next = new;
-}
-
-/**
- * list_add - add a new entry
- * @new: new entry to be added
- * @head: list head to add it after
- *
- * Insert a new entry after the specified head.
- * This is good for implementing stacks.
- */
-static inline void list_add(struct list_head *new, struct list_head *head)
-{
- __list_add(new, head, head->next);
-}
-
-/**
- * list_add_tail - add a new entry
- * @new: new entry to be added
- * @head: list head to add it before
- *
- * Insert a new entry before the specified head.
- * This is useful for implementing queues.
- */
-static inline void list_add_tail(struct list_head *new, struct list_head *head)
-{
- __list_add(new, head->prev, head);
-}
-
-/*
- * Delete a list entry by making the prev/next entries
- * point to each other.
- *
- * This is only for internal list manipulation where we know
- * the prev/next entries already!
- */
-static inline void __list_del(struct list_head *prev, struct list_head *next)
-{
- next->prev = prev;
- prev->next = next;
-}
-
-/**
- * list_del - deletes entry from list.
- * @entry: the element to delete from the list.
- * Note: list_empty on entry does not return true after this, the entry is in an undefined state.
- */
-static inline void list_del(struct list_head *entry)
-{
- __list_del(entry->prev, entry->next);
- entry->next = (void *) 0;
- entry->prev = (void *) 0;
-}
-
-/**
- * list_del_init - deletes entry from list and reinitialize it.
- * @entry: the element to delete from the list.
- */
-static inline void list_del_init(struct list_head *entry)
-{
- __list_del(entry->prev, entry->next);
- INIT_LIST_HEAD(entry);
-}
-
-/**
- * list_move - delete from one list and add as another's head
- * @list: the entry to move
- * @head: the head that will precede our entry
- */
-static inline void list_move(struct list_head *list, struct list_head *head)
-{
- __list_del(list->prev, list->next);
- list_add(list, head);
-}
-
-/**
- * list_move_tail - delete from one list and add as another's tail
- * @list: the entry to move
- * @head: the head that will follow our entry
- */
-static inline void list_move_tail(struct list_head *list,
- struct list_head *head)
-{
- __list_del(list->prev, list->next);
- list_add_tail(list, head);
-}
-
-/**
- * list_empty - tests whether a list is empty
- * @head: the list to test.
- */
-static inline int list_empty(struct list_head *head)
-{
- return head->next == head;
-}
-
-static inline void __list_splice(struct list_head *list,
- struct list_head *head)
-{
- struct list_head *first = list->next;
- struct list_head *last = list->prev;
- struct list_head *at = head->next;
-
- first->prev = head;
- head->next = first;
-
- last->next = at;
- at->prev = last;
-}
-
-/**
- * list_splice - join two lists
- * @list: the new list to add.
- * @head: the place to add it in the first list.
- */
-static inline void list_splice(struct list_head *list, struct list_head *head)
-{
- if (!list_empty(list))
- __list_splice(list, head);
-}
-
-/**
- * list_splice_init - join two lists and reinitialise the emptied list.
- * @list: the new list to add.
- * @head: the place to add it in the first list.
- *
- * The list at @list is reinitialised
- */
-static inline void list_splice_init(struct list_head *list,
- struct list_head *head)
-{
- if (!list_empty(list)) {
- __list_splice(list, head);
- INIT_LIST_HEAD(list);
- }
-}
-
-/**
- * list_entry - get the struct for this entry
- * @ptr: the &struct list_head pointer.
- * @type: the type of the struct this is embedded in.
- * @member: the name of the list_struct within the struct.
- */
-#define list_entry(ptr, type, member) \
- ((type *)((char *)(ptr)-(unsigned long)(&((type *)0)->member)))
-
-/**
- * list_for_each - iterate over a list
- * @pos: the &struct list_head to use as a loop counter.
- * @head: the head for your list.
- */
-#define list_for_each(pos, head) \
- for (pos = (head)->next; pos != (head); \
- pos = pos->next)
-/**
- * list_for_each_prev - iterate over a list backwards
- * @pos: the &struct list_head to use as a loop counter.
- * @head: the head for your list.
- */
-#define list_for_each_prev(pos, head) \
- for (pos = (head)->prev; pos != (head); \
- pos = pos->prev)
-
-/**
- * list_for_each_safe - iterate over a list safe against removal of list entry
- * @pos: the &struct list_head to use as a loop counter.
- * @n: another &struct list_head to use as temporary storage
- * @head: the head for your list.
- */
-#define list_for_each_safe(pos, n, head) \
- for (pos = (head)->next, n = pos->next; pos != (head); \
- pos = n, n = pos->next)
-
-/**
- * list_for_each_entry - iterate over list of given type
- * @pos: the type * to use as a loop counter.
- * @head: the head for your list.
- * @member: the name of the list_struct within the struct.
- */
-#define list_for_each_entry(pos, head, member) \
- for (pos = list_entry((head)->next, typeof(*pos), member); \
- &pos->member != (head); \
- pos = list_entry(pos->member.next, typeof(*pos), member))
-
-/**
- * list_for_each_entry_prev - iterate over list of given type backwards
- * @pos: the type * to use as a loop counter.
- * @head: the head for your list.
- * @member: the name of the list_struct within the struct.
- */
-#define list_for_each_entry_prev(pos, head, member) \
- for (pos = list_entry((head)->prev, typeof(*pos), member); \
- &pos->member != (head); \
- pos = list_entry(pos->member.prev, typeof(*pos), member))
-
-
-/**
- * list_for_each_entry_safe - iterate over list of given type safe against removal of list entry
- * @pos: the type * to use as a loop counter.
- * @n: another type * to use as temporary storage
- * @head: the head for your list.
- * @member: the name of the list_struct within the struct.
- */
-#define list_for_each_entry_safe(pos, n, head, member) \
- for (pos = list_entry((head)->next, typeof(*pos), member), \
- n = list_entry(pos->member.next, typeof(*pos), member); \
- &pos->member != (head); \
- pos = n, n = list_entry(n->member.next, typeof(*n), member))
-
-
-#endif
diff --git a/src/stage.c b/src/stage.c
index 6ded8a5..b35abda 100644
--- a/src/stage.c
+++ b/src/stage.c
@@ -17,12 +17,13 @@
#include <stdlib.h>
#include <string.h>
-#include "list.h"
+#include <dll_h/dll.h>
+
#include "stage.h"
struct stage_node_t {
- list_head_t nodes;
+ dll_t nodes;
char name[STAGE_NODE_NAME_MAX];
float alpha; /* alpha for the texture when composited */
unsigned active:1; /* node is active */
@@ -35,8 +36,8 @@ struct stage_node_t {
struct stage_t {
- list_head_t layers[STAGE_LAYERS_MAX];
- float alpha; /* alpha to apply to all nodes */
+ dll_t layers[STAGE_LAYERS_MAX];
+ float alpha; /* alpha to apply to all nodes */
};
@@ -84,7 +85,7 @@ stage_node_t * stage_node_new(stage_t *stage, int layer, const char *name, void
if (!node)
return NULL;
- list_add_tail(&node->nodes, &stage->layers[layer]);
+ (void) dll_pre(&node->nodes, &stage->layers[layer]);
return node;
}
@@ -117,7 +118,7 @@ void stage_node_replace(const stage_t *stage, stage_node_t *node, const char *na
stage_node_t * stage_node_free(stage_t *stage, stage_node_t *node)
{
if (node) {
- list_del(&node->nodes);
+ (void) dll_del(&node->nodes);
node_free(stage, node);
}
@@ -151,8 +152,8 @@ void stage_node_set_locked(const stage_t *stage, stage_node_t *node, int locked)
void stage_node_set_layer(stage_t *stage, stage_node_t *node, int layer)
{
/* TODO: assert layer sanity */
- list_del(&node->nodes);
- list_add_tail(&node->nodes, &stage->layers[layer]);
+ (void) dll_del(&node->nodes);
+ (void) dll_pre(&node->nodes, &stage->layers[layer]);
}
@@ -167,7 +168,7 @@ stage_t * stage_new(void)
return NULL;
for (i = 0; i < STAGE_LAYERS_MAX; i++)
- INIT_LIST_HEAD(&stage->layers[i]);
+ (void) dll_init(&stage->layers[i]);
return stage;
}
@@ -179,7 +180,7 @@ static void _stage_clear(stage_t *stage, int force)
int i;
for (i = 0; i < STAGE_LAYERS_MAX; i++) {
- list_for_each_entry_safe(node, _node, &stage->layers[i], nodes) {
+ DLL_FOR_EACH_ENTRY_SAFE(&stage->layers[i], node, _node, stage_node_t, nodes) {
if (force || !node->locked)
stage_node_free(stage, node);
}
@@ -245,11 +246,11 @@ void stage_get_alpha(stage_t *stage, float *res_alpha)
}
-static void render_nodes(const stage_t *stage, const list_head_t *head)
+static void render_nodes(const stage_t *stage, const dll_t *nodes)
{
stage_node_t *node;
- list_for_each_entry(node, head, nodes) {
+ DLL_FOR_EACH_ENTRY(nodes, node, stage_node_t, nodes) {
if (!node->active)
continue;
@@ -280,7 +281,7 @@ stage_node_t * stage_node_lookup_name(const stage_t *stage, const char *name)
int i;
for (i = 0; i < STAGE_LAYERS_MAX; i++) {
- list_for_each_entry(node, &stage->layers[i], nodes) {
+ DLL_FOR_EACH_ENTRY(&stage->layers[i], node, stage_node_t, nodes) {
if (!strncmp(node->name, name, sizeof(node->name)))
return node;
}
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