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AgeCommit message (Expand)Author
2018-02-20rototiller: rudimentary argv parsing scaffoldingVito Caputo
2018-02-20settings: introduce abstract settingsVito Caputo
2018-01-01fb: switch over to fb_ops_t abstractionVito Caputo
2018-01-01drm_fb: implement drm fb backendVito Caputo
2018-01-01fb: introduce fb_ops_tVito Caputo
2017-12-31fb: combine page flip with waitVito Caputo
2017-12-23ray: constify input scene and camera parametersVito Caputo
2017-12-23ray: constify all ray_3f_t method parametersVito Caputo
2017-12-23ray: split object render from object descriptionVito Caputo
2017-12-10ray: split scene data from render stateVito Caputo
2017-12-10rototiller: introduce module.finish_frame()Vito Caputo
2017-12-10ray: add module context ray_context_tVito Caputo
2017-12-10ray: trivial formatting changesVito Caputo
2017-09-29ray: remove unused ray_scene_t.n_{lights,objects}Vito Caputo
2017-09-17ray: stop recurring below a relevance thresholdVito Caputo
2017-09-15modules/*: cease dividing stride by 4Vito Caputo
2017-09-14fb: update copyright lineVito Caputo
2017-09-14fb: s/fb_fragment_divide_single/fb_fragment_slice_single/Vito Caputo
2017-09-14ray: switch to the tiling fragmenterVito Caputo
2017-09-14fb: implement a tiling fragmenterVito Caputo
2017-09-14*: use fragment generatorVito Caputo
2017-09-14util: add MIN/MAX macrosVito Caputo
2017-09-14ray: simplify object iterators using sentinel typeVito Caputo
2017-09-13ray: cleanup ray_camera_frame_t fragmentsVito Caputo
2017-09-12ray: don't assume x_alpha is 0 at begin or y_stepVito Caputo
2017-08-15ray: misc computational fixupsVito Caputo
2017-08-07rototiller: remove unused variableVito Caputo
2017-08-07ray: more fragments for better thread utilizationVito Caputo
2017-08-07threads: rework threaded fragment schedulingVito Caputo
2017-06-03ray: convert from recursive to iterative tracingVito Caputo
2017-06-02ray: skip intersection tests on reflector objectsVito Caputo
2017-06-02ray: precompute primary ray for ray_object_sphere_tVito Caputo
2017-06-02ray: precompute primary ray for ray_object_plane_tVito Caputo
2017-06-02ray: plumb depth and camera to objectsVito Caputo
2017-06-02ray: separate lights from objectsVito Caputo
2017-06-02ray: simplify trace_ray inner loop slightlyVito Caputo
2017-06-01ray: move shadow check to a functionVito Caputo
2017-06-01ray: perform ambient light color scale in prepareVito Caputo
2017-06-01ray: move max depth check out of trace_ray()Vito Caputo
2017-05-27ray: inline ray_object_* switch functionsVito Caputo
2017-05-27ray: simplify ray_3f_normalize()Vito Caputo
2017-05-27ray: redo ray_3f_distance()Vito Caputo
2017-05-27ray: normalize direction missed in 28d8022Vito Caputo
2017-05-27ray: use approximate power in specular reflectionVito Caputo
2017-05-26ray: s/nlerp/lerp/ where normalize is unnecessaryVito Caputo
2017-05-12ray: mult normalize in ray_object_sphere_normalVito Caputo
2017-05-12ray: add ray_scene_prepare() object precomputingVito Caputo
2017-04-27*: remove vestigial module/${module}/${module}.hVito Caputo
2017-04-27sparkler: enable rudimentary threaded renderingVito Caputo
2017-04-27sparkler: respect fragment->frame_{width,height}Vito Caputo
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