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authorVito Caputo <vcaputo@pengaru.com>2017-09-14 17:48:42 -0700
committerVito Caputo <vcaputo@pengaru.com>2017-09-14 17:52:39 -0700
commit8d54ec8249add0942e5cc989d1cb1b4d9a9aba2e (patch)
treec342ee14c7aa79e7a5bcc531355eee64260ef522 /src
parent7e999e37a5cf65e466091f4d8eeb36a6cea20f52 (diff)
fb: implement a tiling fragmenter
Diffstat (limited to 'src')
-rw-r--r--src/fb.c34
-rw-r--r--src/fb.h1
2 files changed, 35 insertions, 0 deletions
diff --git a/src/fb.c b/src/fb.c
index c3ed1ed..250bd37 100644
--- a/src/fb.c
+++ b/src/fb.c
@@ -342,3 +342,37 @@ int fb_fragment_divide_single(const fb_fragment_t *fragment, unsigned n_fragment
return 1;
}
+
+
+int fb_fragment_tile_single(const fb_fragment_t *fragment, unsigned tile_size, unsigned num, fb_fragment_t *res_fragment)
+{
+ unsigned w = fragment->width / tile_size, h = fragment->height / tile_size;
+ unsigned pitch = (fragment->width * 4) + fragment->stride;
+ unsigned x, y, xoff, yoff;
+
+ if (w * tile_size < fragment->width)
+ w++;
+
+ if (h * tile_size < fragment->height)
+ h++;
+
+ y = num / w;
+ if (y >= h)
+ return 0;
+
+ x = num - (y * w);
+
+ xoff = x * tile_size;
+ yoff = y * tile_size;
+
+ res_fragment->buf = (void *)fragment->buf + (yoff * pitch) + (xoff * 4);
+ res_fragment->x = fragment->x + xoff;
+ res_fragment->y = fragment->y + yoff;
+ res_fragment->width = MIN(fragment->width - xoff, tile_size);
+ res_fragment->height = MIN(fragment->height - yoff, tile_size);
+ res_fragment->frame_width = fragment->frame_width;
+ res_fragment->frame_height = fragment->frame_height;
+ res_fragment->stride = fragment->stride + ((fragment->width - res_fragment->width) * 4);
+
+ return 1;
+}
diff --git a/src/fb.h b/src/fb.h
index 35d5865..055c609 100644
--- a/src/fb.h
+++ b/src/fb.h
@@ -37,6 +37,7 @@ void fb_get_put_pages_count(fb_t *fb, unsigned *count);
fb_t * fb_new(int drm_fd, uint32_t crtc_id, uint32_t *connectors, int n_connectors, drmModeModeInfoPtr mode, int n_pages);
void fb_fragment_divide(fb_fragment_t *fragment, unsigned n_fragments, fb_fragment_t fragments[]);
int fb_fragment_divide_single(const fb_fragment_t *fragment, unsigned n_fragments, unsigned num, fb_fragment_t *res_fragment);
+int fb_fragment_tile_single(const fb_fragment_t *fragment, unsigned tile_size, unsigned num, fb_fragment_t *res_fragment);
/* checks if a coordinate is contained within a fragment */
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