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rototiller/.git
checkers-waves
checkers-waves-textureable-setting
droste
master
Collection of software-rendered graphics hacks supporting libdrm and SDL2
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Author
2017-06-02
ray: simplify trace_ray inner loop slightly
Vito Caputo
2017-06-01
ray: move shadow check to a function
Vito Caputo
2017-06-01
ray: perform ambient light color scale in prepare
Vito Caputo
2017-06-01
ray: move max depth check out of trace_ray()
Vito Caputo
2017-05-27
ray: inline ray_object_* switch functions
Vito Caputo
2017-05-27
ray: simplify ray_3f_normalize()
Vito Caputo
2017-05-27
ray: redo ray_3f_distance()
Vito Caputo
2017-05-27
ray: normalize direction missed in 28d8022
Vito Caputo
2017-05-27
ray: use approximate power in specular reflection
Vito Caputo
2017-05-26
ray: s/nlerp/lerp/ where normalize is unnecessary
Vito Caputo
2017-05-12
ray: mult normalize in ray_object_sphere_normal
Vito Caputo
2017-05-12
ray: add ray_scene_prepare() object precomputing
Vito Caputo
2017-04-27
*: remove vestigial module/${module}/${module}.h
Vito Caputo
2017-04-27
sparkler: enable rudimentary threaded rendering
Vito Caputo
2017-04-27
sparkler: respect fragment->frame_{width,height}
Vito Caputo
2017-04-26
sparkler: utilize context struct for module state
Vito Caputo
2017-04-26
sparkler: add virtual flag to particle_props_t
Vito Caputo
2017-04-22
roto: utilize context struct for module state
Vito Caputo
2017-04-22
plasma: utilize context struct for module state
Vito Caputo
2017-04-22
julia: utilize context struct for module state
Vito Caputo
2017-04-22
*: add module context machinery
Vito Caputo
2017-04-22
ray: remove vestigial ray_threads code
Vito Caputo
2017-04-22
ray: convert to generalized threaded rendering
Vito Caputo
2017-04-22
roto: enable threaded rendering
Vito Caputo
2017-04-22
plasma: enable threaded rendering
Vito Caputo
2017-04-22
julia: enable threaded rendering
Vito Caputo
2017-04-22
fb: add frame_{width,height} to fb_fragment_t
Vito Caputo
2017-04-22
*: /render/render_fragment/ in rototiller_module_t
Vito Caputo
2017-04-21
*: s/renderer/module/g
Vito Caputo
2017-04-21
sparkler: remove vestigial draw.h from Makefile.am
Vito Caputo
2017-02-14
ray: increase highlight exponent on shiny sphere
Vito Caputo
2017-02-14
ray: add highlight exponent to ray_surface_t
Vito Caputo
2017-02-12
ray: tweak surface properties
Vito Caputo
2017-02-12
ray: update copyright years
Vito Caputo
2017-02-12
ray: improve camera movement
Vito Caputo
2017-02-12
julia: add a morphing Julia set renderer
Vito Caputo
2017-02-12
ray: fixup ray_object_plane_intersects_ray() bug
Vito Caputo
2017-02-12
ray: remove vestigial stdio.h include
Vito Caputo
2017-02-10
ray: implement all orders in ray_euler_basis()
Vito Caputo
2017-02-09
ray: remove redundant recursion depth increment
Vito Caputo
2017-02-09
ray: fix mistake in ray:sphere intersection math
Vito Caputo
2017-02-08
Consolidate fb_fragment_t interactions
Vito Caputo
2017-02-07
plasma: add a plasma renderer
Vito Caputo
2017-02-03
*: use fb_fragment_zero() instead of memset()
Vito Caputo
2017-02-03
stars: use fb_fragment_put_pixel_unchecked()
Vito Caputo
2017-02-03
sparkler: drop draw.h
Vito Caputo
2017-02-03
sparkler: use fb.h put_pixel helpers
Vito Caputo
2017-02-03
rototiller: extricate draw_pixel() bounds checking
Vito Caputo
2017-01-18
autotools: s#../../#@top_srcdir@/src#
Vito Caputo
2017-01-18
*: move source into src/ subdir
Vito Caputo
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