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authorVito Caputo <vcaputo@pengaru.com>2017-04-22 16:03:11 -0700
committerVito Caputo <vcaputo@pengaru.com>2017-04-22 16:05:01 -0700
commit9acecdfdd43c0eca5e7d0ec22aaf3ac51b94a7c2 (patch)
treebb72717c6ad8c2804b3eba9c70701fa056ded478 /src/modules
parent82dc0ce7b8417779baec6a3cb16a37000c16edc8 (diff)
roto: utilize context struct for module state
Diffstat (limited to 'src/modules')
-rw-r--r--src/modules/roto/roto.c60
1 files changed, 41 insertions, 19 deletions
diff --git a/src/modules/roto/roto.c b/src/modules/roto/roto.c
index 9c7ac18..2074414 100644
--- a/src/modules/roto/roto.c
+++ b/src/modules/roto/roto.c
@@ -1,6 +1,7 @@
#include <stdint.h>
#include <inttypes.h>
#include <math.h>
+#include <stdlib.h>
#include "fb.h"
#include "rototiller.h"
@@ -22,10 +23,24 @@ typedef struct color_t {
int r, g, b;
} color_t;
+typedef struct roto_context_t {
+ unsigned r, rr;
+} roto_context_t;
+
static int32_t costab[FIXED_TRIG_LUT_SIZE], sintab[FIXED_TRIG_LUT_SIZE];
static uint8_t texture[256][256];
static color_t palette[2];
-static unsigned r, rr;
+
+static void * roto_create_context(void)
+{
+ return calloc(1, sizeof(roto_context_t));
+}
+
+
+static void roto_destroy_context(void *context)
+{
+ free(context);
+}
/* linearly interpolate between two colors, alpha is fixed-point value 0-FIXED_EXP. */
@@ -156,6 +171,7 @@ static void init_roto(uint8_t texture[256][256], int32_t *costab, int32_t *sinta
/* prepare a frame for concurrent rendering */
static void roto_prepare_frame(void *context, unsigned n_cpus, fb_fragment_t *fragment, rototiller_frame_t *res_frame)
{
+ roto_context_t *ctxt = context;
static int initialized;
if (!initialized) {
@@ -168,31 +184,32 @@ static void roto_prepare_frame(void *context, unsigned n_cpus, fb_fragment_t *fr
fb_fragment_divide(fragment, n_cpus, res_frame->fragments);
// This governs the rotation and color cycle.
- r += FIXED_TO_INT(FIXED_MULT(FIXED_SIN(rr), FIXED_NEW(16)));
- rr += 2;
+ ctxt->r += FIXED_TO_INT(FIXED_MULT(FIXED_SIN(ctxt->rr), FIXED_NEW(16)));
+ ctxt->rr += 2;
}
/* Draw a rotating checkered 256x256 texture into fragment. (32-bit version) */
static void roto32_render_fragment(void *context, fb_fragment_t *fragment)
{
+ roto_context_t *ctxt = context;
int y_cos_r, y_sin_r, x_cos_r, x_sin_r, x_cos_r_init, x_sin_r_init, cos_r, sin_r;
int x, y, stride = fragment->stride / 4, frame_width = fragment->frame_width, frame_height = fragment->frame_height;
uint32_t *buf = fragment->buf;
/* This is all done using fixed-point in the hopes of being faster, and yes assumptions
* are being made WRT the overflow of tx/ty as well, only tested on x86_64. */
- cos_r = FIXED_COS(r);
- sin_r = FIXED_SIN(r);
+ cos_r = FIXED_COS(ctxt->r);
+ sin_r = FIXED_SIN(ctxt->r);
/* Vary the colors, this is just a mashup of sinusoidal rgb values. */
- palette[0].r = (FIXED_MULT(FIXED_COS(rr), FIXED_NEW(127)) + FIXED_NEW(128));
- palette[0].g = (FIXED_MULT(FIXED_SIN(rr / 2), FIXED_NEW(127)) + FIXED_NEW(128));
- palette[0].b = (FIXED_MULT(FIXED_COS(rr / 3), FIXED_NEW(127)) + FIXED_NEW(128));
+ palette[0].r = (FIXED_MULT(FIXED_COS(ctxt->rr), FIXED_NEW(127)) + FIXED_NEW(128));
+ palette[0].g = (FIXED_MULT(FIXED_SIN(ctxt->rr / 2), FIXED_NEW(127)) + FIXED_NEW(128));
+ palette[0].b = (FIXED_MULT(FIXED_COS(ctxt->rr / 3), FIXED_NEW(127)) + FIXED_NEW(128));
- palette[1].r = (FIXED_MULT(FIXED_SIN(rr / 2), FIXED_NEW(127)) + FIXED_NEW(128));
- palette[1].g = (FIXED_MULT(FIXED_COS(rr / 2), FIXED_NEW(127)) + FIXED_NEW(128));
- palette[1].b = (FIXED_MULT(FIXED_SIN(rr), FIXED_NEW(127)) + FIXED_NEW(128));
+ palette[1].r = (FIXED_MULT(FIXED_SIN(ctxt->rr / 2), FIXED_NEW(127)) + FIXED_NEW(128));
+ palette[1].g = (FIXED_MULT(FIXED_COS(ctxt->rr / 2), FIXED_NEW(127)) + FIXED_NEW(128));
+ palette[1].b = (FIXED_MULT(FIXED_SIN(ctxt->rr), FIXED_NEW(127)) + FIXED_NEW(128));
/* The dimensions are cut in half and negated to center the rotation. */
/* The [xy]_{sin,cos}_r variables are accumulators to replace multiplication with addition. */
@@ -225,23 +242,24 @@ static void roto32_render_fragment(void *context, fb_fragment_t *fragment)
/* Draw a rotating checkered 256x256 texture into fragment. (64-bit version) */
static void roto64_render_fragment(void *context, fb_fragment_t *fragment)
{
+ roto_context_t *ctxt = context;
int y_cos_r, y_sin_r, x_cos_r, x_sin_r, x_cos_r_init, x_sin_r_init, cos_r, sin_r;
int x, y, stride = fragment->stride / 8, frame_width = fragment->frame_width, frame_height = fragment->frame_height, width = fragment->width;
uint64_t *buf = (uint64_t *)fragment->buf;
/* This is all done using fixed-point in the hopes of being faster, and yes assumptions
* are being made WRT the overflow of tx/ty as well, only tested on x86_64. */
- cos_r = FIXED_COS(r);
- sin_r = FIXED_SIN(r);
+ cos_r = FIXED_COS(ctxt->r);
+ sin_r = FIXED_SIN(ctxt->r);
/* Vary the colors, this is just a mashup of sinusoidal rgb values. */
- palette[0].r = (FIXED_MULT(FIXED_COS(rr), FIXED_NEW(127)) + FIXED_NEW(128));
- palette[0].g = (FIXED_MULT(FIXED_SIN(rr / 2), FIXED_NEW(127)) + FIXED_NEW(128));
- palette[0].b = (FIXED_MULT(FIXED_COS(rr / 3), FIXED_NEW(127)) + FIXED_NEW(128));
+ palette[0].r = (FIXED_MULT(FIXED_COS(ctxt->rr), FIXED_NEW(127)) + FIXED_NEW(128));
+ palette[0].g = (FIXED_MULT(FIXED_SIN(ctxt->rr / 2), FIXED_NEW(127)) + FIXED_NEW(128));
+ palette[0].b = (FIXED_MULT(FIXED_COS(ctxt->rr / 3), FIXED_NEW(127)) + FIXED_NEW(128));
- palette[1].r = (FIXED_MULT(FIXED_SIN(rr / 2), FIXED_NEW(127)) + FIXED_NEW(128));
- palette[1].g = (FIXED_MULT(FIXED_COS(rr / 2), FIXED_NEW(127)) + FIXED_NEW(128));
- palette[1].b = (FIXED_MULT(FIXED_SIN(rr), FIXED_NEW(127)) + FIXED_NEW(128));
+ palette[1].r = (FIXED_MULT(FIXED_SIN(ctxt->rr / 2), FIXED_NEW(127)) + FIXED_NEW(128));
+ palette[1].g = (FIXED_MULT(FIXED_COS(ctxt->rr / 2), FIXED_NEW(127)) + FIXED_NEW(128));
+ palette[1].b = (FIXED_MULT(FIXED_SIN(ctxt->rr), FIXED_NEW(127)) + FIXED_NEW(128));
/* The dimensions are cut in half and negated to center the rotation. */
/* The [xy]_{sin,cos}_r variables are accumulators to replace multiplication with addition. */
@@ -282,6 +300,8 @@ static void roto64_render_fragment(void *context, fb_fragment_t *fragment)
rototiller_module_t roto32_module = {
+ .create_context = roto_create_context,
+ .destroy_context = roto_destroy_context,
.prepare_frame = roto_prepare_frame,
.render_fragment = roto32_render_fragment,
.name = "roto32",
@@ -292,6 +312,8 @@ rototiller_module_t roto32_module = {
rototiller_module_t roto64_module = {
+ .create_context = roto_create_context,
+ .destroy_context = roto_destroy_context,
.prepare_frame = roto_prepare_frame,
.render_fragment = roto64_render_fragment,
.name = "roto64",
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