diff options
| author | Vito Caputo <vcaputo@gnugeneration.com> | 2017-02-10 07:55:51 -0800 | 
|---|---|---|
| committer | Vito Caputo <vcaputo@gnugeneration.com> | 2017-02-10 08:18:11 -0800 | 
| commit | 35d8587b8e6b5a85fe0f978ff8cd5a899a8ff6a4 (patch) | |
| tree | 9ec99df685acefa0df3530322bf7221c49227339 /src/modules | |
| parent | a4914d40fd9e25fa4c02af8d4c02d227064c1903 (diff) | |
ray: implement all orders in ray_euler_basis()
Originally I only implemented pitch->yaw->roll, and being new to all this
didn't fully appreciate the limitation that resulted in.
This adds all six permutations of pitch/yaw/roll, the scene must specify
the desired order when setting up the camera with the euler angles, see
the enum in ray_euler.h.
Diffstat (limited to 'src/modules')
| -rw-r--r-- | src/modules/ray/Makefile.am | 2 | ||||
| -rw-r--r-- | src/modules/ray/ray.c | 1 | ||||
| -rw-r--r-- | src/modules/ray/ray_euler.c | 90 | ||||
| -rw-r--r-- | src/modules/ray/ray_euler.h | 40 | 
4 files changed, 106 insertions, 27 deletions
diff --git a/src/modules/ray/Makefile.am b/src/modules/ray/Makefile.am index 6c9a50a..7acfdd8 100644 --- a/src/modules/ray/Makefile.am +++ b/src/modules/ray/Makefile.am @@ -1,4 +1,4 @@  noinst_LIBRARIES = libray.a -libray_a_SOURCES = ray_3f.h ray.c ray_camera.c ray_camera.h ray_color.h ray_euler.h ray.h ray_light_emitter.h ray_object.c ray_object.h ray_object_light.h ray_object_plane.h ray_object_point.h ray_object_sphere.h ray_object_type.h ray_ray.h ray_scene.c ray_scene.h ray_surface.h ray_threads.c ray_threads.h +libray_a_SOURCES = ray_3f.h ray.c ray_camera.c ray_camera.h ray_color.h ray_euler.c ray_euler.h ray.h ray_light_emitter.h ray_object.c ray_object.h ray_object_light.h ray_object_plane.h ray_object_point.h ray_object_sphere.h ray_object_type.h ray_ray.h ray_scene.c ray_scene.h ray_surface.h ray_threads.c ray_threads.h  libray_a_CFLAGS = @ROTOTILLER_CFLAGS@ -ffast-math  libray_a_CPPFLAGS = @ROTOTILLER_CFLAGS@ -I@top_srcdir@/src diff --git a/src/modules/ray/ray.c b/src/modules/ray/ray.c index 60d08cf..951b1d7 100644 --- a/src/modules/ray/ray.c +++ b/src/modules/ray/ray.c @@ -90,6 +90,7 @@ static void ray(fb_fragment_t *fragment)  	ray_camera_t		camera = {  					.position = { .x = 0.0, .y = 0.0, .z = 6.0 },  					.orientation = { +						.order = RAY_EULER_ORDER_YPR, /* yaw,pitch,roll */  						.yaw = RAY_EULER_DEGREES(0.0f),  						.pitch = RAY_EULER_DEGREES(0.0f),  						.roll = RAY_EULER_DEGREES(180.0f), diff --git a/src/modules/ray/ray_euler.c b/src/modules/ray/ray_euler.c new file mode 100644 index 0000000..8709fa3 --- /dev/null +++ b/src/modules/ray/ray_euler.c @@ -0,0 +1,90 @@ +#include <assert.h> +#include <math.h> + +#include "ray_3f.h" +#include "ray_euler.h" + +/* produce orthonormal basis vectors from euler angles, rotated in the specified order */ +void ray_euler_basis(ray_euler_t *e, ray_3f_t *forward, ray_3f_t *up, ray_3f_t *left) +{ +	float	cos_yaw = cosf(e->yaw); +	float	sin_yaw = sinf(e->yaw); +	float	cos_roll = cosf(e->roll); +	float	sin_roll = sinf(e->roll); +	float	cos_pitch = cosf(e->pitch); +	float	sin_pitch = sinf(e->pitch); + +	/* Rotation matrices from http://www.songho.ca/opengl/gl_anglestoaxes.html */ +	switch (e->order) { +	case RAY_EULER_ORDER_PYR: +		/* pitch, yaw, roll */ +		up->x = -cos_yaw * sin_roll; +		up->y = -sin_pitch * sin_yaw * sin_roll + cos_pitch * cos_roll; +		up->z = cos_pitch * sin_yaw * sin_roll + sin_pitch * cos_roll; + +		forward->x = sin_yaw; +		forward->y = -sin_pitch * cos_yaw; +		forward->z = cos_pitch * cos_yaw; +		break; + +	case RAY_EULER_ORDER_YRP: +		/* yaw, roll, pitch */ +		up->x = -cos_yaw * sin_roll * cos_pitch + sin_yaw * sin_pitch; +		up->y = cos_roll * cos_pitch; +		up->z = sin_yaw * sin_roll * cos_pitch + cos_yaw * sin_pitch; + +		forward->x = cos_yaw * sin_roll * sin_pitch + sin_yaw * cos_pitch; +		forward->y = -cos_roll * sin_pitch; +		forward->z = -sin_yaw * sin_roll * sin_pitch + cos_yaw * cos_pitch; +		break; + +	case RAY_EULER_ORDER_RPY: +		/* roll, pitch, yaw */ +		up->x = -sin_roll * cos_pitch; +		up->y = cos_roll * cos_pitch; +		up->z = sin_pitch; + +		forward->x = cos_roll * sin_yaw + sin_roll * sin_pitch * cos_yaw; +		forward->y = sin_roll * sin_yaw - cos_roll * sin_pitch * cos_yaw; +		forward->z = cos_pitch * cos_yaw; +		break; + +	case RAY_EULER_ORDER_PRY: +		/* pitch, roll, yaw */ +		up->x = -sin_roll; +		up->y = cos_pitch * cos_roll; +		up->z = sin_pitch * cos_roll; + +		forward->x = cos_roll * sin_yaw; +		forward->y = cos_pitch * sin_roll * sin_yaw - sin_pitch * cos_yaw; +		forward->z = sin_pitch * sin_roll * sin_yaw + cos_pitch * cos_yaw; +		break; + +	case RAY_EULER_ORDER_RYP: +		/* roll, yaw, pitch */ +		up->x = -sin_roll * cos_pitch + cos_roll * sin_yaw * sin_pitch; +		up->y = cos_roll * cos_pitch + sin_roll * sin_yaw * sin_pitch; +		up->z = cos_yaw * sin_pitch; + +		forward->x = sin_roll * sin_pitch + cos_roll * sin_yaw * cos_pitch; +		forward->y = -cos_roll * sin_pitch + sin_roll * sin_yaw * cos_pitch; +		forward->z = cos_yaw * cos_pitch; +		break; + +	case RAY_EULER_ORDER_YPR: +		/* yaw, pitch, roll */ +		up->x = -cos_yaw * sin_roll + sin_yaw * sin_pitch * cos_roll; +		up->y = cos_pitch * cos_roll; +		up->z = sin_yaw * sin_roll + cos_yaw * sin_pitch * cos_roll; + +		forward->x = sin_yaw * cos_pitch; +		forward->y = -sin_pitch; +		forward->z = cos_yaw * cos_pitch; +		break; + +	default: +		assert(0); +	} + +	*left = ray_3f_cross(up, forward); +} diff --git a/src/modules/ray/ray_euler.h b/src/modules/ray/ray_euler.h index 86f5221..3a74cab 100644 --- a/src/modules/ray/ray_euler.h +++ b/src/modules/ray/ray_euler.h @@ -5,12 +5,22 @@  #include "ray_3f.h" +/* Desired order to apply euler angle rotations */ +typedef enum ray_euler_order_t { +	RAY_EULER_ORDER_PYR, +	RAY_EULER_ORDER_YRP, +	RAY_EULER_ORDER_RPY, +	RAY_EULER_ORDER_PRY, +	RAY_EULER_ORDER_RYP, +	RAY_EULER_ORDER_YPR, +} ray_euler_order_t;  /* euler angles are convenient for describing orientation */  typedef struct ray_euler_t { -	float	pitch;	/* pitch in radiasn */ -	float	yaw;	/* yaw in radians */ -	float	roll;	/* roll in radians */ +	ray_euler_order_t	order;	/* order to apply rotations in */ +	float			pitch;	/* pitch in radiasn */ +	float			yaw;	/* yaw in radians */ +	float			roll;	/* roll in radians */  } ray_euler_t; @@ -18,28 +28,6 @@ typedef struct ray_euler_t {  #define RAY_EULER_DEGREES(_deg) \  	(_deg * (2 * M_PI / 360.0f)) - -/* produce basis vectors from euler angles */ -static inline void ray_euler_basis(ray_euler_t *e, ray_3f_t *forward, ray_3f_t *up, ray_3f_t *left) -{ -	float	cos_yaw = cosf(e->yaw); -	float	sin_yaw = sinf(e->yaw); -	float	cos_roll = cosf(e->roll); -	float	sin_roll = sinf(e->roll); -	float	cos_pitch = cosf(e->pitch); -	float	sin_pitch = sinf(e->pitch); - -	forward->x = sin_yaw; -	forward->y = -sin_pitch * cos_yaw; -	forward->z = cos_pitch * cos_yaw; - -	up->x = -cos_yaw * sin_roll; -	up->y = -sin_pitch * sin_yaw * sin_roll + cos_pitch * cos_roll; -	up->z = cos_pitch * sin_yaw * sin_roll + sin_pitch * cos_roll; - -	left->x = cos_yaw * cos_roll; -	left->y = sin_pitch * sin_yaw * cos_roll + cos_pitch * sin_roll; -	left->z = -cos_pitch * sin_yaw * cos_roll + sin_pitch * sin_roll; -} +void ray_euler_basis(ray_euler_t *e, ray_3f_t *forward, ray_3f_t *up, ray_3f_t *left);  #endif  | 
