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rototiller/.git
checkers-waves
checkers-waves-textureable-setting
droste
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Collection of software-rendered graphics hacks supporting libdrm and SDL2
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src
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modules
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ray
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ray.c
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Author
2017-12-10
ray: split scene data from render state
Vito Caputo
2017-12-10
ray: add module context ray_context_t
Vito Caputo
2017-12-10
ray: trivial formatting changes
Vito Caputo
2017-09-14
ray: switch to the tiling fragmenter
Vito Caputo
2017-09-14
*: use fragment generator
Vito Caputo
2017-09-14
ray: simplify object iterators using sentinel type
Vito Caputo
2017-09-13
ray: cleanup ray_camera_frame_t fragments
Vito Caputo
2017-08-15
ray: misc computational fixups
Vito Caputo
2017-08-07
ray: more fragments for better thread utilization
Vito Caputo
2017-06-02
ray: plumb depth and camera to objects
Vito Caputo
2017-06-02
ray: separate lights from objects
Vito Caputo
2017-05-12
ray: add ray_scene_prepare() object precomputing
Vito Caputo
2017-04-22
*: add module context machinery
Vito Caputo
2017-04-22
ray: remove vestigial ray_threads code
Vito Caputo
2017-04-22
ray: convert to generalized threaded rendering
Vito Caputo
2017-04-22
*: /render/render_fragment/ in rototiller_module_t
Vito Caputo
2017-04-21
*: s/renderer/module/g
Vito Caputo
2017-02-14
ray: increase highlight exponent on shiny sphere
Vito Caputo
2017-02-14
ray: add highlight exponent to ray_surface_t
Vito Caputo
2017-02-12
ray: tweak surface properties
Vito Caputo
2017-02-12
ray: update copyright years
Vito Caputo
2017-02-12
ray: improve camera movement
Vito Caputo
2017-02-12
ray: fixup ray_object_plane_intersects_ray() bug
Vito Caputo
2017-02-10
ray: implement all orders in ray_euler_basis()
Vito Caputo
2017-01-18
*: move source into src/ subdir
Vito Caputo
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