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authorVito Caputo <vcaputo@pengaru.com>2017-06-02 11:00:36 -0700
committerVito Caputo <vcaputo@pengaru.com>2017-06-02 11:11:16 -0700
commitcbc6c0eaf45a7ede48465d1f6d6f7e24c14bd9ce (patch)
tree4eeab222cec158eac34cc47505177d9bcf9443af /src/modules/ray/ray.c
parent84a473d0369c8d676a5a42dcbd11039360668e40 (diff)
ray: plumb depth and camera to objects
To enable prepare to precompute aspects of primary rays which all have a common origin at the camera, bring the camera to ray_object*_prepare() and bring the depth to ray_object*_intersects_ray() for primary ray detection. This is only scaffolding, functionally unchanged.
Diffstat (limited to 'src/modules/ray/ray.c')
-rw-r--r--src/modules/ray/ray.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/modules/ray/ray.c b/src/modules/ray/ray.c
index 1143db1..b80f384 100644
--- a/src/modules/ray/ray.c
+++ b/src/modules/ray/ray.c
@@ -146,7 +146,7 @@ static void ray_prepare_frame(void *context, unsigned n_cpus, fb_fragment_t *fra
/* tilt camera pitch in time with up and down movements, phase shifted appreciably */
camera.orientation.pitch = sinf((M_PI * 1.5f) + r * 1.3f) * .6f + -.35f;
#endif
- ray_scene_prepare(&scene);
+ ray_scene_prepare(&scene, &camera);
}
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