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Collection of software-rendered graphics hacks supporting libdrm and SDL2
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ray
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ray.c
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Author
2023-09-04
til: support multi-pass rendering
Vito Caputo
2023-06-13
*: smattering of random small fixes to silence -Wall
Vito Caputo
2023-05-30
til,*: pivot to til_setup_t for context paths
Vito Caputo
2023-05-11
til_module_context: reference setup from module context
Vito Caputo
2023-01-20
til: pass module to .context_create()/til_module_context_new()
Vito Caputo
2023-01-11
* turn til_fb_fragment_t.stream into a discrete parameter
Vito Caputo
2023-01-10
*: introduce paths for module contexts
Vito Caputo
2022-08-07
til: til_fb_fragment_t **fragment_ptr all the things
Vito Caputo
2022-06-10
til: introduce til_frame_plan_t and .cpu_affinity
Vito Caputo
2022-06-10
til: add ticks to til_module_context_t
Vito Caputo
2022-05-29
*: pivot to til_module_context_t
Vito Caputo
2022-05-21
til: supply a seed to til_module_t.create_context()
Vito Caputo
2022-05-01
modules/*: make use of generic fragmenters
Vito Caputo
2022-05-01
til: wire n_cpus up to the fragmenter function
Vito Caputo
2022-04-24
*: s/void */til_setup_t */
Vito Caputo
2022-03-30
*: wire up context-specific setup instances
Vito Caputo
2022-03-19
*: drop til_module_t.license
Vito Caputo
2021-10-01
*: librototiller->libtil
Vito Caputo
2020-01-25
rototiller: introduce ticks and wire up to modules
Vito Caputo
2020-01-12
libs/ray: decouple film and frame dimensions
Vito Caputo
2019-11-24
rototiller: rototiller_fragmenter_t s/num/number/
Vito Caputo
2019-11-23
rototiller: pass cpu to .render_fragment()
Vito Caputo
2019-11-23
rototiller: pass num_cpus to .create_context()
Vito Caputo
2019-11-13
ray: add rudimentary gamma correction
Vito Caputo
2018-03-19
modules/ray: #include libray headers w/subdirs
Vito Caputo
2018-02-28
ray: implement distance-based light brightness
Vito Caputo
2017-12-10
ray: split scene data from render state
Vito Caputo
2017-12-10
ray: add module context ray_context_t
Vito Caputo
2017-12-10
ray: trivial formatting changes
Vito Caputo
2017-09-14
ray: switch to the tiling fragmenter
Vito Caputo
2017-09-14
*: use fragment generator
Vito Caputo
2017-09-14
ray: simplify object iterators using sentinel type
Vito Caputo
2017-09-13
ray: cleanup ray_camera_frame_t fragments
Vito Caputo
2017-08-15
ray: misc computational fixups
Vito Caputo
2017-08-07
ray: more fragments for better thread utilization
Vito Caputo
2017-06-02
ray: plumb depth and camera to objects
Vito Caputo
2017-06-02
ray: separate lights from objects
Vito Caputo
2017-05-12
ray: add ray_scene_prepare() object precomputing
Vito Caputo
2017-04-22
*: add module context machinery
Vito Caputo
2017-04-22
ray: remove vestigial ray_threads code
Vito Caputo
2017-04-22
ray: convert to generalized threaded rendering
Vito Caputo
2017-04-22
*: /render/render_fragment/ in rototiller_module_t
Vito Caputo
2017-04-21
*: s/renderer/module/g
Vito Caputo
2017-02-14
ray: increase highlight exponent on shiny sphere
Vito Caputo
2017-02-14
ray: add highlight exponent to ray_surface_t
Vito Caputo
2017-02-12
ray: tweak surface properties
Vito Caputo
2017-02-12
ray: update copyright years
Vito Caputo
2017-02-12
ray: improve camera movement
Vito Caputo
2017-02-12
ray: fixup ray_object_plane_intersects_ray() bug
Vito Caputo
2017-02-10
ray: implement all orders in ray_euler_basis()
Vito Caputo
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