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-rw-r--r-- | TODO | 31 |
1 files changed, 0 insertions, 31 deletions
@@ -1,31 +0,0 @@ -- Figure out why drm isn't restoring the console automatically when killed, - when a VT switch restores everything, this starts to look like a drm bug. - -- Switch to an ncurses UI for choosing the device/connector, maybe add ability - to reconfigure the drm video mode and more sophisticated topology changes? - -- Optimize the ray tracer, a spatial index would be nice, there's an octree in - the sparkler particle system that may be applicable. A k-d tree is probably - better though, since once can play with the hyperplane heuristics to better - suit ray tracing and adapt to the scene complexity. The threading could also - use some love, I haven't had a chance to test it on anything greater than 2 - cores. - -- If keeping the stdio drmsetup, fix the bugs in it (input isn't really checked - properly) - -- Figure out if it's possible/how to page flip and synchronize multiple crtcs - at once. Can we have a drm program running discrete effects on multiple - monitors, in a tear-free fashion on all of them? I think this is actually a - complicated problem they're struggling to deal with in X/weston land general - multihead. - -- Add more colorful explosions to the sparkler - -- The sparkler can produce drastically different simulations with little - change, it would be neat to generalize it further to where there are just - profiles of sorts which describe the system then the sparkler runs the - simulation. Turning sparkler into just a platform which manages memory, - indexes space, and runs the chosen rules would be neat. As-is one would just - clone the sparkler module to a new tree and start tweaking things and adding - new particle types, which is fine just inelegant. |