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authorVito Caputo <vcaputo@pengaru.com>2023-09-02 21:40:59 -0700
committerVito Caputo <vcaputo@pengaru.com>2023-09-02 21:40:59 -0700
commit569f87aa166eb8a62190acb24ff8f34515b16c7d (patch)
treef7abcd13b0c9aff5f5d0b0393979c40b9ba2b9b9
parent708c062b08a70ecfb0ef3db23f8d770c312ed827 (diff)
doc: drop unmaintained TODO file
Maybe this comes back later, I have my own private local TODO system... this file was largely being ignored.
-rw-r--r--TODO31
1 files changed, 0 insertions, 31 deletions
diff --git a/TODO b/TODO
deleted file mode 100644
index 08322ee..0000000
--- a/TODO
+++ /dev/null
@@ -1,31 +0,0 @@
-- Figure out why drm isn't restoring the console automatically when killed,
- when a VT switch restores everything, this starts to look like a drm bug.
-
-- Switch to an ncurses UI for choosing the device/connector, maybe add ability
- to reconfigure the drm video mode and more sophisticated topology changes?
-
-- Optimize the ray tracer, a spatial index would be nice, there's an octree in
- the sparkler particle system that may be applicable. A k-d tree is probably
- better though, since once can play with the hyperplane heuristics to better
- suit ray tracing and adapt to the scene complexity. The threading could also
- use some love, I haven't had a chance to test it on anything greater than 2
- cores.
-
-- If keeping the stdio drmsetup, fix the bugs in it (input isn't really checked
- properly)
-
-- Figure out if it's possible/how to page flip and synchronize multiple crtcs
- at once. Can we have a drm program running discrete effects on multiple
- monitors, in a tear-free fashion on all of them? I think this is actually a
- complicated problem they're struggling to deal with in X/weston land general
- multihead.
-
-- Add more colorful explosions to the sparkler
-
-- The sparkler can produce drastically different simulations with little
- change, it would be neat to generalize it further to where there are just
- profiles of sorts which describe the system then the sparkler runs the
- simulation. Turning sparkler into just a platform which manages memory,
- indexes space, and runs the chosen rules would be neat. As-is one would just
- clone the sparkler module to a new tree and start tweaking things and adding
- new particle types, which is fine just inelegant.
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