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authorVito Caputo <vcaputo@pengaru.com>2017-12-09 22:26:19 -0800
committerVito Caputo <vcaputo@pengaru.com>2017-12-10 12:13:41 -0800
commit3249e0e65e7a9361eb3604d46496182fda9f83c0 (patch)
tree8e1c435b82ec084d3d61acbc691e74374e7f4315 /src/modules/sparkler/particles.c
parenta8ab3d7cff5a7dc3085fd592109866b2d8700e30 (diff)
ray: add module context ray_context_t
Before I can clean up the ray_scene_t._prepared kludge I need a place to keep state from frame prepare to render, enter context. Future commits will migrate the _prepared stuff into a separate ray_render_t which is constructed on prepare then acted on in fragment render. Then spatial acceleration structures may be added, constructed at prepare phase and shared across the concurrent rendering.
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