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authorVito Caputo <vcaputo@pengaru.com>2017-12-09 22:26:19 -0800
committerVito Caputo <vcaputo@pengaru.com>2017-12-10 12:13:41 -0800
commit3249e0e65e7a9361eb3604d46496182fda9f83c0 (patch)
tree8e1c435b82ec084d3d61acbc691e74374e7f4315
parenta8ab3d7cff5a7dc3085fd592109866b2d8700e30 (diff)
ray: add module context ray_context_t
Before I can clean up the ray_scene_t._prepared kludge I need a place to keep state from frame prepare to render, enter context. Future commits will migrate the _prepared stuff into a separate ray_render_t which is constructed on prepare then acted on in fragment render. Then spatial acceleration structures may be added, constructed at prepare phase and shared across the concurrent rendering.
-rw-r--r--src/modules/ray/ray.c18
1 files changed, 18 insertions, 0 deletions
diff --git a/src/modules/ray/ray.c b/src/modules/ray/ray.c
index 8688ad9..5f6326d 100644
--- a/src/modules/ray/ray.c
+++ b/src/modules/ray/ray.c
@@ -117,6 +117,22 @@ static ray_scene_t scene = {
static float r;
+typedef struct ray_context_t {
+} ray_context_t;
+
+
+static void * ray_create_context(void)
+{
+ return calloc(1, sizeof(ray_context_t));
+}
+
+
+static void ray_destroy_context(void *context)
+{
+ free(context);
+}
+
+
static int ray_fragmenter(void *context, const fb_fragment_t *fragment, unsigned num, fb_fragment_t *res_fragment)
{
return fb_fragment_tile_single(fragment, 64, num, res_fragment);
@@ -165,6 +181,8 @@ static void ray_render_fragment(void *context, fb_fragment_t *fragment)
rototiller_module_t ray_module = {
+ .create_context = ray_create_context,
+ .destroy_context = ray_destroy_context,
.prepare_frame = ray_prepare_frame,
.render_fragment = ray_render_fragment,
.name = "ray",
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