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author | Vito Caputo <vcaputo@gnugeneration.com> | 2017-02-10 07:55:51 -0800 |
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committer | Vito Caputo <vcaputo@gnugeneration.com> | 2017-02-10 08:18:11 -0800 |
commit | 35d8587b8e6b5a85fe0f978ff8cd5a899a8ff6a4 (patch) | |
tree | 9ec99df685acefa0df3530322bf7221c49227339 /src/modules/sparkler/bsp.h | |
parent | a4914d40fd9e25fa4c02af8d4c02d227064c1903 (diff) |
ray: implement all orders in ray_euler_basis()
Originally I only implemented pitch->yaw->roll, and being new to all this
didn't fully appreciate the limitation that resulted in.
This adds all six permutations of pitch/yaw/roll, the scene must specify
the desired order when setting up the camera with the euler angles, see
the enum in ray_euler.h.
Diffstat (limited to 'src/modules/sparkler/bsp.h')
0 files changed, 0 insertions, 0 deletions