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author | Vito Caputo <vcaputo@pengaru.com> | 2017-12-09 22:26:19 -0800 |
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committer | Vito Caputo <vcaputo@pengaru.com> | 2017-12-10 12:13:41 -0800 |
commit | 3249e0e65e7a9361eb3604d46496182fda9f83c0 (patch) | |
tree | 8e1c435b82ec084d3d61acbc691e74374e7f4315 /src/modules/ray/ray_object_point.h | |
parent | a8ab3d7cff5a7dc3085fd592109866b2d8700e30 (diff) |
ray: add module context ray_context_t
Before I can clean up the ray_scene_t._prepared kludge I need a
place to keep state from frame prepare to render, enter context.
Future commits will migrate the _prepared stuff into a separate
ray_render_t which is constructed on prepare then acted on in
fragment render.
Then spatial acceleration structures may be added, constructed
at prepare phase and shared across the concurrent rendering.
Diffstat (limited to 'src/modules/ray/ray_object_point.h')
0 files changed, 0 insertions, 0 deletions