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authorVito Caputo <vcaputo@gnugeneration.com>2017-02-10 07:55:51 -0800
committerVito Caputo <vcaputo@gnugeneration.com>2017-02-10 08:18:11 -0800
commit35d8587b8e6b5a85fe0f978ff8cd5a899a8ff6a4 (patch)
tree9ec99df685acefa0df3530322bf7221c49227339 /src/modules/ray/ray_euler.c
parenta4914d40fd9e25fa4c02af8d4c02d227064c1903 (diff)
ray: implement all orders in ray_euler_basis()
Originally I only implemented pitch->yaw->roll, and being new to all this didn't fully appreciate the limitation that resulted in. This adds all six permutations of pitch/yaw/roll, the scene must specify the desired order when setting up the camera with the euler angles, see the enum in ray_euler.h.
Diffstat (limited to 'src/modules/ray/ray_euler.c')
-rw-r--r--src/modules/ray/ray_euler.c90
1 files changed, 90 insertions, 0 deletions
diff --git a/src/modules/ray/ray_euler.c b/src/modules/ray/ray_euler.c
new file mode 100644
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+++ b/src/modules/ray/ray_euler.c
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+#include <assert.h>
+#include <math.h>
+
+#include "ray_3f.h"
+#include "ray_euler.h"
+
+/* produce orthonormal basis vectors from euler angles, rotated in the specified order */
+void ray_euler_basis(ray_euler_t *e, ray_3f_t *forward, ray_3f_t *up, ray_3f_t *left)
+{
+ float cos_yaw = cosf(e->yaw);
+ float sin_yaw = sinf(e->yaw);
+ float cos_roll = cosf(e->roll);
+ float sin_roll = sinf(e->roll);
+ float cos_pitch = cosf(e->pitch);
+ float sin_pitch = sinf(e->pitch);
+
+ /* Rotation matrices from http://www.songho.ca/opengl/gl_anglestoaxes.html */
+ switch (e->order) {
+ case RAY_EULER_ORDER_PYR:
+ /* pitch, yaw, roll */
+ up->x = -cos_yaw * sin_roll;
+ up->y = -sin_pitch * sin_yaw * sin_roll + cos_pitch * cos_roll;
+ up->z = cos_pitch * sin_yaw * sin_roll + sin_pitch * cos_roll;
+
+ forward->x = sin_yaw;
+ forward->y = -sin_pitch * cos_yaw;
+ forward->z = cos_pitch * cos_yaw;
+ break;
+
+ case RAY_EULER_ORDER_YRP:
+ /* yaw, roll, pitch */
+ up->x = -cos_yaw * sin_roll * cos_pitch + sin_yaw * sin_pitch;
+ up->y = cos_roll * cos_pitch;
+ up->z = sin_yaw * sin_roll * cos_pitch + cos_yaw * sin_pitch;
+
+ forward->x = cos_yaw * sin_roll * sin_pitch + sin_yaw * cos_pitch;
+ forward->y = -cos_roll * sin_pitch;
+ forward->z = -sin_yaw * sin_roll * sin_pitch + cos_yaw * cos_pitch;
+ break;
+
+ case RAY_EULER_ORDER_RPY:
+ /* roll, pitch, yaw */
+ up->x = -sin_roll * cos_pitch;
+ up->y = cos_roll * cos_pitch;
+ up->z = sin_pitch;
+
+ forward->x = cos_roll * sin_yaw + sin_roll * sin_pitch * cos_yaw;
+ forward->y = sin_roll * sin_yaw - cos_roll * sin_pitch * cos_yaw;
+ forward->z = cos_pitch * cos_yaw;
+ break;
+
+ case RAY_EULER_ORDER_PRY:
+ /* pitch, roll, yaw */
+ up->x = -sin_roll;
+ up->y = cos_pitch * cos_roll;
+ up->z = sin_pitch * cos_roll;
+
+ forward->x = cos_roll * sin_yaw;
+ forward->y = cos_pitch * sin_roll * sin_yaw - sin_pitch * cos_yaw;
+ forward->z = sin_pitch * sin_roll * sin_yaw + cos_pitch * cos_yaw;
+ break;
+
+ case RAY_EULER_ORDER_RYP:
+ /* roll, yaw, pitch */
+ up->x = -sin_roll * cos_pitch + cos_roll * sin_yaw * sin_pitch;
+ up->y = cos_roll * cos_pitch + sin_roll * sin_yaw * sin_pitch;
+ up->z = cos_yaw * sin_pitch;
+
+ forward->x = sin_roll * sin_pitch + cos_roll * sin_yaw * cos_pitch;
+ forward->y = -cos_roll * sin_pitch + sin_roll * sin_yaw * cos_pitch;
+ forward->z = cos_yaw * cos_pitch;
+ break;
+
+ case RAY_EULER_ORDER_YPR:
+ /* yaw, pitch, roll */
+ up->x = -cos_yaw * sin_roll + sin_yaw * sin_pitch * cos_roll;
+ up->y = cos_pitch * cos_roll;
+ up->z = sin_yaw * sin_roll + cos_yaw * sin_pitch * cos_roll;
+
+ forward->x = sin_yaw * cos_pitch;
+ forward->y = -sin_pitch;
+ forward->z = cos_yaw * cos_pitch;
+ break;
+
+ default:
+ assert(0);
+ }
+
+ *left = ray_3f_cross(up, forward);
+}
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