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authorVito Caputo <vcaputo@pengaru.com>2023-09-04 23:51:46 -0700
committerVito Caputo <vcaputo@pengaru.com>2023-09-04 23:51:46 -0700
commit12d449822ee41d447c09bcc44d05aa0bbe8aa2a1 (patch)
tree1d82c58589127db1abdc5938037e0455ddc48a6e /src/modules/flow
parent6d6c14180096fc4417aeecd489146e0f6fe6f721 (diff)
modules/flow: restore previous Z depth
While optimizing the threaded rendering in commit 6d6c141, the pos.{xy} expanding from 0-1 to -1..+1 were eliminated from the inner loops in favor of just having the positions always in -1..+1 coordinates. But I missed that it was only the x/y coordinates which were being expanded, with .z being left in the 0-1 space, which had a desirable aesthetic effect of condensing the Z space, flattening everything. This commit undoes that, without reintroducing the expansion to the inner loops. It's a bit crufty because now .z is treated exceptionally throughout as 0..1 while {.x,.y} are in -1..+1, but it's fine for now.
Diffstat (limited to 'src/modules/flow')
-rw-r--r--src/modules/flow/flow.c10
1 files changed, 6 insertions, 4 deletions
diff --git a/src/modules/flow/flow.c b/src/modules/flow/flow.c
index ddbae52..431a839 100644
--- a/src/modules/flow/flow.c
+++ b/src/modules/flow/flow.c
@@ -98,9 +98,11 @@ static inline flow_element_t rand_element(unsigned *seed)
{
flow_element_t e = {
.lifetime = rand_within_range(seed, .5f, 20.f),
- .position_a = v3f_rand(seed, -1.f, 1.f),
+ .position_a = v3f_rand(seed, 0.f, 1.f),
};
+ e.position_a.x = e.position_a.x * 2.f - 1.f;
+ e.position_a.y = e.position_a.y * 2.f - 1.f;
e.position_b = e.position_a;
return e;
@@ -236,7 +238,7 @@ static void flow_render_fragment(til_module_context_t *context, til_stream_t *st
if (e->position_b.x < -1.f || e->position_b.x > 1.f ||
e->position_b.y < -1.f || e->position_b.y > 1.f ||
- e->position_b.z < -1.f || e->position_b.z > 1.f)
+ e->position_b.z < 0.f || e->position_b.z > 1.f)
*e = rand_element(&ctxt->til_module_context.seed);
pos = e->position_a = e->position_b;
@@ -245,7 +247,7 @@ static void flow_render_fragment(til_module_context_t *context, til_stream_t *st
&(v3f_t){ /* FIXME TODO: just make ff.[ch] use a -1..+1 coordinate system */
.x = pos.x * .5f + .5f,
.y = pos.y * .5f + .5f,
- .z = pos.z * .5f + .5f,
+ .z = pos.z,
}, w);
e->color = d.color;
d.direction = v3f_mult_scalar(&d.direction, .001f); /* XXX FIXME: magic number alert! */
@@ -346,7 +348,7 @@ static void flow_render_fragment(til_module_context_t *context, til_stream_t *st
pos = v3f_add(&pos, &v);
x1 = pos.x / (pos.z + ZCONST) * ffw + (ffw >> 1);
- y1 = pos.y / (pos.z + ZCONST) * ffh + (ffh >> 1) ;
+ y1 = pos.y / (pos.z + ZCONST) * ffh + (ffh >> 1);
(void) til_fb_fragment_put_pixel_checked(fragment, TIL_FB_DRAW_FLAG_TEXTURABLE, x1, y1, pixel);
}
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