diff options
author | Vito Caputo <vcaputo@pengaru.com> | 2023-09-04 23:51:46 -0700 |
---|---|---|
committer | Vito Caputo <vcaputo@pengaru.com> | 2023-09-04 23:51:46 -0700 |
commit | 12d449822ee41d447c09bcc44d05aa0bbe8aa2a1 (patch) | |
tree | 1d82c58589127db1abdc5938037e0455ddc48a6e | |
parent | 6d6c14180096fc4417aeecd489146e0f6fe6f721 (diff) |
modules/flow: restore previous Z depth
While optimizing the threaded rendering in commit 6d6c141, the
pos.{xy} expanding from 0-1 to -1..+1 were eliminated from the
inner loops in favor of just having the positions always in
-1..+1 coordinates. But I missed that it was only the x/y
coordinates which were being expanded, with .z being left in the
0-1 space, which had a desirable aesthetic effect of condensing
the Z space, flattening everything.
This commit undoes that, without reintroducing the expansion to
the inner loops. It's a bit crufty because now .z is treated
exceptionally throughout as 0..1 while {.x,.y} are in -1..+1, but
it's fine for now.
-rw-r--r-- | src/modules/flow/flow.c | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/src/modules/flow/flow.c b/src/modules/flow/flow.c index ddbae52..431a839 100644 --- a/src/modules/flow/flow.c +++ b/src/modules/flow/flow.c @@ -98,9 +98,11 @@ static inline flow_element_t rand_element(unsigned *seed) { flow_element_t e = { .lifetime = rand_within_range(seed, .5f, 20.f), - .position_a = v3f_rand(seed, -1.f, 1.f), + .position_a = v3f_rand(seed, 0.f, 1.f), }; + e.position_a.x = e.position_a.x * 2.f - 1.f; + e.position_a.y = e.position_a.y * 2.f - 1.f; e.position_b = e.position_a; return e; @@ -236,7 +238,7 @@ static void flow_render_fragment(til_module_context_t *context, til_stream_t *st if (e->position_b.x < -1.f || e->position_b.x > 1.f || e->position_b.y < -1.f || e->position_b.y > 1.f || - e->position_b.z < -1.f || e->position_b.z > 1.f) + e->position_b.z < 0.f || e->position_b.z > 1.f) *e = rand_element(&ctxt->til_module_context.seed); pos = e->position_a = e->position_b; @@ -245,7 +247,7 @@ static void flow_render_fragment(til_module_context_t *context, til_stream_t *st &(v3f_t){ /* FIXME TODO: just make ff.[ch] use a -1..+1 coordinate system */ .x = pos.x * .5f + .5f, .y = pos.y * .5f + .5f, - .z = pos.z * .5f + .5f, + .z = pos.z, }, w); e->color = d.color; d.direction = v3f_mult_scalar(&d.direction, .001f); /* XXX FIXME: magic number alert! */ @@ -346,7 +348,7 @@ static void flow_render_fragment(til_module_context_t *context, til_stream_t *st pos = v3f_add(&pos, &v); x1 = pos.x / (pos.z + ZCONST) * ffw + (ffw >> 1); - y1 = pos.y / (pos.z + ZCONST) * ffh + (ffh >> 1) ; + y1 = pos.y / (pos.z + ZCONST) * ffh + (ffh >> 1); (void) til_fb_fragment_put_pixel_checked(fragment, TIL_FB_DRAW_FLAG_TEXTURABLE, x1, y1, pixel); } |