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authorVito Caputo <vcaputo@pengaru.com>2019-11-25 19:35:34 -0800
committerVito Caputo <vcaputo@pengaru.com>2019-11-25 19:35:34 -0800
commitb28789a685e861332d276ff997bd775248e16173 (patch)
tree9343896636222c9c596a3ebaeee57d7fc4b9ea49 /src/libs
parent7f400c082dd1abb946f919caab7dffb5d975866e (diff)
din: don't include v3f.h in din.h
This requires a forward declaration of v3f_t and changing din() to take a v3f_t *. The swab module needed updating to supply a pointer type and a v3f_t definition. This is being done so din.h users can have their own v3f implementations. I might consolidate all the duplicated vector code scattered throughout the libs and modules, but for now I'm carrying on with the original intention of having modules be largely self-contained. Though the introduction of libs like ray and din has certainly violated that a bit already.
Diffstat (limited to 'src/libs')
-rw-r--r--src/libs/din/din.c24
-rw-r--r--src/libs/din/din.h5
2 files changed, 14 insertions, 15 deletions
diff --git a/src/libs/din/din.c b/src/libs/din/din.c
index 2293c30..95c0398 100644
--- a/src/libs/din/din.c
+++ b/src/libs/din/din.c
@@ -63,9 +63,9 @@ void din_free(din_t *din)
}
-static inline float dotgradient(const din_t *din, int x, int y, int z, const v3f_t coordinate)
+static inline float dotgradient(const din_t *din, int x, int y, int z, const v3f_t *coordinate)
{
- v3f_t distance = v3f_sub(&coordinate, &(v3f_t){.x = x, .y = y, .z = z});
+ v3f_t distance = v3f_sub(coordinate, &(v3f_t){.x = x, .y = y, .z = z});
return v3f_dot(&din->grid[z * din->width * din->height + y * din->width + x], &distance);
}
@@ -96,28 +96,28 @@ static inline float smootherstep(float edge0, float edge1, float x) {
/* coordinate is in a unit cube of -1...+1 */
-float din(din_t *din, v3f_t coordinate)
+float din(din_t *din, v3f_t *coordinate)
{
int x0, y0, z0, x1, y1, z1;
float i1, i2, ii1, ii2;
float tx, ty, tz;
float n0, n1;
- coordinate.x = 1.f + (coordinate.x * .5f + .5f) * (float)(din->width - 2);
- coordinate.y = 1.f + (coordinate.y * .5f + .5f) * (float)(din->height - 2);
- coordinate.z = 1.f + (coordinate.z * .5f + .5f) * (float)(din->depth - 2);
+ coordinate->x = 1.f + (coordinate->x * .5f + .5f) * (float)(din->width - 2);
+ coordinate->y = 1.f + (coordinate->y * .5f + .5f) * (float)(din->height - 2);
+ coordinate->z = 1.f + (coordinate->z * .5f + .5f) * (float)(din->depth - 2);
- x0 = floorf(coordinate.x);
- y0 = floorf(coordinate.y);
- z0 = floorf(coordinate.z);
+ x0 = floorf(coordinate->x);
+ y0 = floorf(coordinate->y);
+ z0 = floorf(coordinate->z);
x1 = x0 + 1.f;
y1 = y0 + 1.f;
z1 = z0 + 1.f;
- tx = coordinate.x - (float)x0;
- ty = coordinate.y - (float)y0;
- tz = coordinate.z - (float)z0;
+ tx = coordinate->x - (float)x0;
+ ty = coordinate->y - (float)y0;
+ tz = coordinate->z - (float)z0;
n0 = dotgradient(din, x0, y0, z0, coordinate);
n1 = dotgradient(din, x1, y0, z0, coordinate);
diff --git a/src/libs/din/din.h b/src/libs/din/din.h
index 2e06072..baa3ebb 100644
--- a/src/libs/din/din.h
+++ b/src/libs/din/din.h
@@ -1,13 +1,12 @@
#ifndef _DIN_H
#define _DIN_H
-#include "v3f.h"
-
typedef struct din_t din_t;
+typedef struct v3f_t v3f_t;
din_t * din_new(int width, int height, int depth);
void din_free(din_t *din);
void din_randomize(din_t *din);
-float din(din_t *din, v3f_t coordinate);
+float din(din_t *din, v3f_t *coordinate);
#endif
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