From b28789a685e861332d276ff997bd775248e16173 Mon Sep 17 00:00:00 2001 From: Vito Caputo Date: Mon, 25 Nov 2019 19:35:34 -0800 Subject: din: don't include v3f.h in din.h This requires a forward declaration of v3f_t and changing din() to take a v3f_t *. The swab module needed updating to supply a pointer type and a v3f_t definition. This is being done so din.h users can have their own v3f implementations. I might consolidate all the duplicated vector code scattered throughout the libs and modules, but for now I'm carrying on with the original intention of having modules be largely self-contained. Though the introduction of libs like ray and din has certainly violated that a bit already. --- src/libs/din/din.c | 24 ++++++++++++------------ src/libs/din/din.h | 5 ++--- 2 files changed, 14 insertions(+), 15 deletions(-) (limited to 'src/libs') diff --git a/src/libs/din/din.c b/src/libs/din/din.c index 2293c30..95c0398 100644 --- a/src/libs/din/din.c +++ b/src/libs/din/din.c @@ -63,9 +63,9 @@ void din_free(din_t *din) } -static inline float dotgradient(const din_t *din, int x, int y, int z, const v3f_t coordinate) +static inline float dotgradient(const din_t *din, int x, int y, int z, const v3f_t *coordinate) { - v3f_t distance = v3f_sub(&coordinate, &(v3f_t){.x = x, .y = y, .z = z}); + v3f_t distance = v3f_sub(coordinate, &(v3f_t){.x = x, .y = y, .z = z}); return v3f_dot(&din->grid[z * din->width * din->height + y * din->width + x], &distance); } @@ -96,28 +96,28 @@ static inline float smootherstep(float edge0, float edge1, float x) { /* coordinate is in a unit cube of -1...+1 */ -float din(din_t *din, v3f_t coordinate) +float din(din_t *din, v3f_t *coordinate) { int x0, y0, z0, x1, y1, z1; float i1, i2, ii1, ii2; float tx, ty, tz; float n0, n1; - coordinate.x = 1.f + (coordinate.x * .5f + .5f) * (float)(din->width - 2); - coordinate.y = 1.f + (coordinate.y * .5f + .5f) * (float)(din->height - 2); - coordinate.z = 1.f + (coordinate.z * .5f + .5f) * (float)(din->depth - 2); + coordinate->x = 1.f + (coordinate->x * .5f + .5f) * (float)(din->width - 2); + coordinate->y = 1.f + (coordinate->y * .5f + .5f) * (float)(din->height - 2); + coordinate->z = 1.f + (coordinate->z * .5f + .5f) * (float)(din->depth - 2); - x0 = floorf(coordinate.x); - y0 = floorf(coordinate.y); - z0 = floorf(coordinate.z); + x0 = floorf(coordinate->x); + y0 = floorf(coordinate->y); + z0 = floorf(coordinate->z); x1 = x0 + 1.f; y1 = y0 + 1.f; z1 = z0 + 1.f; - tx = coordinate.x - (float)x0; - ty = coordinate.y - (float)y0; - tz = coordinate.z - (float)z0; + tx = coordinate->x - (float)x0; + ty = coordinate->y - (float)y0; + tz = coordinate->z - (float)z0; n0 = dotgradient(din, x0, y0, z0, coordinate); n1 = dotgradient(din, x1, y0, z0, coordinate); diff --git a/src/libs/din/din.h b/src/libs/din/din.h index 2e06072..baa3ebb 100644 --- a/src/libs/din/din.h +++ b/src/libs/din/din.h @@ -1,13 +1,12 @@ #ifndef _DIN_H #define _DIN_H -#include "v3f.h" - typedef struct din_t din_t; +typedef struct v3f_t v3f_t; din_t * din_new(int width, int height, int depth); void din_free(din_t *din); void din_randomize(din_t *din); -float din(din_t *din, v3f_t coordinate); +float din(din_t *din, v3f_t *coordinate); #endif -- cgit v1.2.3