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/*
* Copyright (C) 2018-2020 - Vito Caputo - <vcaputo@pengaru.com>
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 3 as published
* by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* TODO: this could totally be built upon shader-node.[ch], it would just supply
* shaders that do texturing and a uniform func that binds in the texture...
*/
#include <assert.h>
#include <stdlib.h>
#include <stage.h>
#include "glad.h"
#include "m4f.h"
#include "macros.h"
#include "shader.h"
#include "tex-node.h"
#include "tex.h"
typedef struct tex_node_t {
tex_t *tex;
m4f_t *projection_x;
m4f_t *model_x;
} tex_node_t;
/* Render simply renders a texd texture onto the screen */
static stage_render_func_ret_t tex_node_render(const stage_t *stage, void *object, float alpha, void *render_ctxt)
{
tex_node_t *tex_node = object;
assert(stage);
assert(tex_node);
tex_render(tex_node->tex, alpha, tex_node->projection_x, tex_node->model_x);
return STAGE_RENDER_FUNC_RET_CONTINUE;
}
static void tex_node_free(const stage_t *stage, void *object)
{
tex_node_t *tex_node = object;
assert(stage);
assert(tex_node);
tex_free(tex_node->tex);
}
static const stage_ops_t tex_node_ops = {
.render_func = tex_node_render,
.free_func = tex_node_free,
};
/* retun a tex node from a reusable refcounted tex instance */
stage_t * tex_node_new_tex(stage_conf_t *conf, tex_t *tex, m4f_t *projection_x, m4f_t *model_x)
{
tex_node_t *tex_node;
stage_t *s;
assert(conf);
tex_node = calloc(1, sizeof(tex_node_t));
fatal_if(!tex_node, "Unable to allocate tex_node \"%s\"", conf->name);
s = stage_new(conf, &tex_node_ops, tex_node);
fatal_if(!s, "Unable to create stage \"%s\"", conf->name);
tex_node->tex = tex_ref(tex);
tex_node->projection_x = projection_x;
tex_node->model_x = model_x;
return s;
}
/* return a tex node from a pix array
* the pixels are used in-place and no duplicate is made.
*/
stage_t * tex_node_new_mem(stage_conf_t *conf, int width, int height, const unsigned char *buf, m4f_t *projection_x, m4f_t *model_x)
{
tex_t *tex = tex_new(width, height, buf);
stage_t *stage = tex_node_new_tex(conf, tex, projection_x, model_x);
tex_free(tex);
return stage;
}
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