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/*
* Copyright (C) 2020 - Vito Caputo - <vcaputo@pengaru.com>
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 3 as published
* by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <SDL_mixer.h>
#include "sfx.h"
sfx_t sfx;
void sfx_init(void)
{
sfx.baby_infected = Mix_LoadWAV("assets/baby-infected.wav");
sfx.baby_held = Mix_LoadWAV("assets/baby-held.wav");
sfx.baby_rescued = Mix_LoadWAV("assets/baby-rescued.wav");
sfx.adult_infected = Mix_LoadWAV("assets/adult-infected.wav");
}
void sfx_play(Mix_Chunk *chunk)
{
if (chunk)
Mix_PlayChannel(-1, chunk, 0);
}
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