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Another silly gamelet, made for the 24-hour Blender 2020 IRC compo
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2021-12-25
*: introduce a projection matrix and winmodes
rev3
Vito Caputo
2020-05-30
libstage: bump libstage version
Vito Caputo
2020-05-13
game: simplify pad_free() usage
Vito Caputo
2020-04-24
tex: clamp to a transparent texture border
rev2
Vito Caputo
2020-04-22
sars: disable MSAA
Vito Caputo
2020-04-22
sars: s/Eon/sars/
Vito Caputo
2020-04-21
game: some comment cleanups
Vito Caputo
2020-04-21
game: trivial formatting consistencty fixes
Vito Caputo
2020-04-21
game: fix typo in any_aabb initialization
rev1
Vito Caputo
2020-04-21
game: use stage_conf_t.adopt in remaining conversions
Vito Caputo
2020-04-21
m4f: fix typo in unused m4f_mult_v4f()
Vito Caputo
2020-04-21
game: skip m4f_identity() calls via NULL first param
Vito Caputo
2020-04-20
game: use stage_conf_t.adopt in conversions
Vito Caputo
2020-04-19
src: implement a game for Blender 2020
Vito Caputo
2020-04-19
gfx: ANSI screengrabs .png->.c textures via GIMP
Vito Caputo
2020-04-19
src: add a basic OpenGL2.1 foundation
Vito Caputo
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