diff options
Diffstat (limited to 'src/game.c')
-rw-r--r-- | src/game.c | 8 |
1 files changed, 4 insertions, 4 deletions
@@ -265,7 +265,7 @@ static ix2_search_status_t virus_search(void *cb_context, ix2_object_t *ix2_obje switch (entity->any.type) { case ENTITY_TYPE_BABY: /* convert baby into inanimate virus (off the viruses array) */ - (void) virus_node_new(&(stage_conf_t){ .parent = entity->any.node, .adopt = 1, .name = "baby-virus", .active = 1, .alpha = 1.f }, &entity->any.model_x); + (void) virus_node_new(&(stage_conf_t){ .stage = entity->any.node, .replace = 1, .name = "baby-virus", .active = 1, .alpha = 1.f }, &entity->any.model_x); sfx_play(sfx.baby_infected); entity->any.type = ENTITY_TYPE_VIRUS; @@ -277,7 +277,7 @@ static ix2_search_status_t virus_search(void *cb_context, ix2_object_t *ix2_obje case ENTITY_TYPE_ADULT: /* convert adult into inanimate virus (off the viruses array) */ - (void) virus_node_new(&(stage_conf_t){ .parent = entity->any.node, .adopt = 1, .name = "adult-virus", .active = 1, .alpha = 1.f }, &entity->any.model_x); + (void) virus_node_new(&(stage_conf_t){ .stage = entity->any.node, .replace = 1, .name = "adult-virus", .active = 1, .alpha = 1.f }, &entity->any.model_x); sfx_play(sfx.adult_infected); search->game->state = GAME_STATE_OVER; return IX2_SEARCH_STOP_HIT; @@ -370,11 +370,11 @@ static ix2_search_status_t adult_search(void *cb_context, ix2_object_t *ix2_obje return IX2_SEARCH_MORE_MISS; /* convert adult into inanimate virus (off the viruses array) */ - (void) virus_node_new(&(stage_conf_t){ .parent = game->adult->entity.node, .adopt = 1, .name = "adult-virus", .active = 1, .alpha = 1.f }, &game->adult->entity.model_x); + (void) virus_node_new(&(stage_conf_t){ .stage = game->adult->entity.node, .replace = 1, .name = "adult-virus", .active = 1, .alpha = 1.f }, &game->adult->entity.model_x); sfx_play(sfx.adult_infected); if (game->adult->holding) { - (void) virus_node_new(&(stage_conf_t){ .parent = game->adult->holding->any.node, .adopt = 1, .name = "baby-virus", .active = 1, .alpha = 1.f }, &game->adult->holding->any.model_x); + (void) virus_node_new(&(stage_conf_t){ .stage = game->adult->holding->any.node, .replace = 1, .name = "baby-virus", .active = 1, .alpha = 1.f }, &game->adult->holding->any.model_x); sfx_play(sfx.baby_infected); } game->state = GAME_STATE_OVER; |