summaryrefslogtreecommitdiff
path: root/src/game.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/game.c')
-rw-r--r--src/game.c25
1 files changed, 20 insertions, 5 deletions
diff --git a/src/game.c b/src/game.c
index 2b46001..a9ffb67 100644
--- a/src/game.c
+++ b/src/game.c
@@ -400,6 +400,19 @@ static void reset_virus(virus_t *virus)
}
+/* return a 0-1 volume based on entity's distance from the adult */
+static float entity_volume(game_t *game, entity_any_t *entity)
+{
+ float volume;
+ v2f_t delta;
+
+ delta = v2f_sub(&game->adult->entity.position, &entity->position);
+ volume = 1.f - ((1.f / 2.8284f) * v2f_length(&delta));
+
+ return (volume * volume);
+}
+
+
/* returns 1 if entity started flashing, 0 if already flashing */
static int flash_entity(game_t *game, entity_any_t *any, unsigned count)
{
@@ -817,6 +830,13 @@ static void update_entities(play_t *play, game_t *game)
game->tv->entity.position.y = randf();
entity_update_x(game, &game->tv->entity);
stage_set_active(game->tv->entity.node, 1);
+
+ /* shifted because rand() tends to have more activity in the upper bits,
+ * but this could be more careful about avoiding repetition by randomizing
+ * a 0-9 list every time it stepped through said list. TODO
+ */
+ sfx_play(&sfx.tv_talk[(rand() >> 8) % NELEMS(sfx.tv_talk)],
+ entity_volume(game, &game->tv->entity));
}
if (game->adult->captivated && randf() > (1.f - GAME_MAGA_CHANCE) && !stage_get_active(game->maga->entity.node)) {
@@ -991,11 +1011,6 @@ static ix2_search_status_t adult_search(void *cb_context, ix2_object_t *ix2_obje
case ENTITY_TYPE_TV:
game->adult->captivated = 1;
sfx_play(&sfx.adult_captivated, 1.f);
- /* shifted because rand() tends to have more activity in the upper bits,
- * but this could be more careful about avoiding repetition by randomizing
- * a 0-9 list every time it stepped through said list. TODO
- */
- sfx_play(&sfx.tv_talk[(rand() >> 8) % NELEMS(sfx.tv_talk)], 1.f);
return IX2_SEARCH_STOP_HIT;
© All Rights Reserved