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-rw-r--r--src/game.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game.c b/src/game.c
index 39dbf10..6665d4d 100644
--- a/src/game.c
+++ b/src/game.c
@@ -66,7 +66,7 @@
/* every entity just starts with a unit cube AABB and is transformed with a matrix into its position,
* so here's a convenient aabb to feed into those transformations as needed.
*/
-static const bb3f_t any_aabb = { .min = { -1.f -1.f, -1.f}, .max = { 1.f, 1.f, 1.f } };
+static const bb3f_t any_aabb = { .min = { -1.f, -1.f, -1.f }, .max = { 1.f, 1.f, 1.f } };
typedef enum game_state_t {
GAME_STATE_PLAYING,
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