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authorVito Caputo <vcaputo@pengaru.com>2022-12-02 12:05:13 -0800
committerVito Caputo <vcaputo@pengaru.com>2022-12-02 12:09:49 -0800
commit8b90c04dc452ca3c424ddcfb646f19f70911138c (patch)
tree7d4b44d9f2e68428267c7c2988a8f38b37107e2a /src
parentc87a603089a8dad5122d2cf4abcb99d39c79b164 (diff)
assets: fix mask.ans to include SAUCE metadata
Dunno why PabloDraw omitted the SAUCE info when creating this originally, but it was producing an 80 column rendering of the mask which is more like 43 columns. This resulted in the collision box/aabb being far larger than the actual mask as rendered. Now with the fixed rendering the mask's scale factor needed some tweaking as well to preserve the same visual size more or less.
Diffstat (limited to 'src')
-rw-r--r--src/game.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game.c b/src/game.c
index c26fdad..a7b9c78 100644
--- a/src/game.c
+++ b/src/game.c
@@ -78,7 +78,7 @@
#define GAME_ADULT_SCALE (v3f_t){ .07f, .07f, .07f }
#define GAME_BABY_SCALE (v3f_t){ .05f, .05f, .05f }
-#define GAME_MASK_SCALE (v3f_t){ .07f, .07f, .07f }
+#define GAME_MASK_SCALE (v3f_t){ .04f, .04f, .04f }
#define GAME_TEEPEE_SCALE (v3f_t){ .07f, .07f, .07f }
#define GAME_TEEPEE_ICON_SCALE (v3f_t){ .06f, .06f, .06f }
#define GAME_TV_SCALE (v3f_t){ .15f, .15f, .15f }
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