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authorVito Caputo <vcaputo@pengaru.com>2022-12-05 18:00:37 -0800
committerVito Caputo <vcaputo@pengaru.com>2022-12-05 18:27:22 -0800
commitf8c50c92441ac82d8f1c38f57b9fa0b56f4bb432 (patch)
treee1e8b6b77c180c92919dae02aa9d9eb5b67bea54 /src/sfx.c
parent48d296bdfcb0e7592e5d97a1588bc478f727f462 (diff)
sfx,game: introduce adult_armsfull.wav sound effect
This plays whenever the adult attempts to pickup TP while holding a baby.
Diffstat (limited to 'src/sfx.c')
-rw-r--r--src/sfx.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/sfx.c b/src/sfx.c
index 9644f84..cae80dc 100644
--- a/src/sfx.c
+++ b/src/sfx.c
@@ -26,6 +26,7 @@ void sfx_init(void)
sfx.baby_infected = Mix_LoadWAV("assets/baby-infected.wav");
sfx.baby_held = Mix_LoadWAV("assets/baby-held.wav");
sfx.baby_rescued = Mix_LoadWAV("assets/baby-rescued.wav");
+ sfx.adult_armsfull = Mix_LoadWAV("assets/adult-armsfull.wav");
sfx.adult_infected = Mix_LoadWAV("assets/adult-infected.wav");
sfx.adult_captivated = Mix_LoadWAV("assets/adult-captivated.wav");
sfx.adult_mine = Mix_LoadWAV("assets/adult-mine.wav");
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