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authorVito Caputo <vcaputo@pengaru.com>2022-12-05 20:21:44 -0800
committerVito Caputo <vcaputo@pengaru.com>2022-12-05 20:21:44 -0800
commitbbbff43ca835b91682eaeaff61b5968c1f27bb00 (patch)
tree17972065daf19dccad9aa9a3462f35ad28b6dc66 /src/sfx.c
parent645ba66e2dabafd6edda743347ce420174ec4274 (diff)
sfx,game: introduce adult_maskhit.wav sound effect
This plays whenever the adult gets hit by a virus while masked, without running out of masks.
Diffstat (limited to 'src/sfx.c')
-rw-r--r--src/sfx.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/sfx.c b/src/sfx.c
index 83b3a3c..f10760a 100644
--- a/src/sfx.c
+++ b/src/sfx.c
@@ -29,6 +29,7 @@ void sfx_init(void)
sfx.adult_armsfull = Mix_LoadWAV("assets/adult-armsfull.wav");
sfx.adult_infected = Mix_LoadWAV("assets/adult-infected.wav");
sfx.adult_captivated = Mix_LoadWAV("assets/adult-captivated.wav");
+ sfx.adult_maskhit = Mix_LoadWAV("assets/adult-maskhit.wav");
sfx.adult_mine = Mix_LoadWAV("assets/adult-mine.wav");
sfx.adult_unmasked = Mix_LoadWAV("assets/adult-unmasked.wav");
}
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